Zero Bugs Given is a tower defense / roguelike game designed with the ambition of making every run different from the others. Every wave, a pair of bonus and malus will force you to adapt in the best way you can. Build your defense and try survive as long as you can!
Antal spelare och Steam charts för Zero Bugs Given
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Antal spelare0— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner3 recensioner
100,0%3 user reviews
3 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa0,0%Pos. per neg.—
Media
6 bilder
Spelinformation
Om spelet
Spel
Releasedatum14 maj 2026Släpptes för 4 månader sedan
Tillgänglighet och ljudAdjustable DifficultyCustom Volume ControlsMouse Only OptionSave Anytime
Systemkrav
MinimumRekommenderatOSWindows 10—ProcessorIntel Core i3 / AMD Ryzen 3—GrafikkortIntel HD Graphics 520 o equivalente—RAM8 GB RAM—Lagring500 MB available space—
Om spelet
Om Zero Bugs Given
The swarm is endless. Your choices define the battle.
Zero Bugs Given is a roguelite tower defense built on a procedurally generated hexagonal grid. Every run reshapes the map, the enemy waves, and the choices you'll face. There are no safe picks — only calculated risks.
CHOOSE YOUR POISON
After every wave, you're offered three Malus-Bonus pairs. Accept a Malus — enemies gain health, speed, resistances, or unlock terrifying new threats — and in return, pick a Bonus to strengthen your defenses. Skip the choice if you can afford it. Refresh if you dare. But the swarm adapts regardless.
Stack enough bonuses of the same type and trigger powerful Synergies: Arsenal Mastery, Inferno, Tesla Field, Killing Spree, and more. But beware — maluses stack too.
EVERY TURRET TELLS A DIFFERENT STORY
From single-target snipers to chain lightning, from burning cones to economy generators that don't fire a single shot — each turret unlocks special mechanics through bonuses. Not just stat upgrades, but entirely new abilities that reshape your strategy. No two builds play the same.
ENEMIES THAT DEMAND ANSWERS
Flying wasps that ignore your ground defenses. Armored bugs immune to fire. Scorpions that laugh at your lightning. A Trojan Turtle that resurrects from its own minions. A Cyborg Frog — impossibly slow, impossibly tough, worth a fortune in Junkbytes.
Each enemy demands a different answer. No single build handles everything.
THE MAP FIGHTS BACK
Kill enough enemies on a tile and it becomes corrupted. Corrupted paths buff enemies passing through — regeneration, speed boosts, shields, damage resistance, even duplication. The better you defend a chokepoint, the more dangerous it becomes. Relocate, adapt, or get overwhelmed.
DEFEND MULTIPLE OUTPOSTS
Protect several goals across an expanding hex grid. Each outpost has its own Integrity — lose it all, and it flips into a new enemy spawn point. Spread your defenses thin or sacrifice one goal to save the rest. When the last outpost falls, it's game over.
PROCEDURAL EVERYTHING
- Maps are generated block by block with connectivity validation — no two layouts are alike
- Waves scale dynamically with enemy unlocks gated by risk level
- Choices are assembled from hundreds of templates with tier locks, one-time events, and synergy tags
- Corruption emerges organically from your own kill patterns
KEY FEATURES
- Hexagonal grid with procedural map generation
- Roguelite choice system — every wave is a risk-reward decision
- Turrets with unlockable special mechanics and deep build variety
- Diverse enemy roster with unique immunities and behaviors
- Corrupted path system — the battlefield evolves from your actions
- Multi-goal defense with outpost integrity
- Synergy system rewarding focused builds
- 30-wave runs with scaling difficulty
- No two runs play the same
Follow development and devlogs at
Vanliga frågor
Zero Bugs Given kostar 9,90€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 9,90€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
Zero Bugs Given släpptes 14 maj 2026 av BrokenKnee. Släpptes för 4 månader sedan.
Minimum: Windows 10, Intel Core i3 / AMD Ryzen 3, Intel HD Graphics 520 o equivalente, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 500 MB ledigt diskutrymme för Zero Bugs Given.
100,0% av 3 recensioner på Steam är positiva – Steam klassar det som ”3 user reviews”.
Nej – Steam listar ingen svensk språkversion av Zero Bugs Given. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar Zero Bugs Given som ett enspelarspel.
Steam charts för Zero Bugs Given på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Zero Bugs Given ›
På Steam fungerar Zero Bugs Given på Windows. Inget stöd för handkontroll angivet.
Zero Bugs Given har åldersgränsen DEJUS 14 och IGRS 18.
Spelare uppdaterade 19 sep. 01:40 UTC · butiksdata 22 sep. 11:56 UTC · källa: SteamWebAPI