A dark-fantasy metroidvania across ten realms and a hundred roads. Every keeper you face is sealed rather than slain. Voiced, hand-built, and made for players who like a road that does not tell them where it ends.
Antal spelare och Steam charts för War of the Watchers
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"Every seal was meant to be a prison. Zerachiel learned to turn each prison into a throne."
— THE BOOK OF SEALSA hundred roads, ten realms
You wake on the Thorngate Marches with a blade that fell beside you and no memory of the hand that dropped it. Ahead lie a hundred roads, from the roots of the Veilwood down to the Black Throne, and each of the ten realms is held by a fallen Watcher who has made a crown out of the thing meant to contain him.
- VEILWOOD — roots of the first seal
- ASHEN CATACOMBS — bones below Hollowveil
- STORM SPIRE — the wizards' wind tower
- BLOOD MARSH — plague water and witchlight
- MIRROR SANCTUM — hall of false light
- SUNKEN RUINS — Dagon's drowned court
- IRON BASTION — war of demigods
- STARLESS VOID — the Watcher gravity well
- THRONE OF TYRANNY — the First Triad gauntlet
- BLACK THRONE — Zerachiel's last court
Sealed, never slain
A keeper is not killed. When his guard finally breaks you bind him — chains, a cage, the rite, and a road that goes quiet behind you. It is a harder thing to earn than a death, and it means every enemy you beat is still down there, somewhere, waiting on a seal that only holds while you keep walking.A road that answers
- Hand-built, not generated. A hundred roads, each laid out by hand, each with its own furniture, its own hour, and its own way of killing you.
- Keepers with choreography. Bosses commit. They wind up, they overreach, and they leave you a window — learn the shape and the fight becomes a conversation instead of a wall.
- The Halo and the Charge. Abilities that change what a road is: what was a dead end at the start of a realm is a route by the end of it.
- A spoken world. Keepers, wanderers and the dead all have voices, and the road talks back whether or not you stop to listen.
- A Codex that fills as you walk. Every keeper met, every road closed, every fragment taken — kept, counted, and readable.
Built for the way you play
Full gamepad support, learned per controller — the game names the buttons on the pad you actually plugged in. Keyboard and mouse throughout. No launcher, no account, no connection required after install.
Spelare uppdaterade — · butiksdata 23 sep. 02:03 UTC · källa: SteamWebAPI
Steam anger inget pris för War of the Watchers just nu.
War of the Watchers har inte släppts än. Planerad release: 2027.
Minimum: Windows 10 (64-bit), Dual-core 2.0 GHz, Integrated graphics with hardware acceleration, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 8 GB ledigt diskutrymme för War of the Watchers.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av War of the Watchers. Totalt listar Steam 1 språk, varav 1 med fullt ljud.
Nej – Steam listar War of the Watchers som ett enspelarspel.
Steam charts för War of the Watchers på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för War of the Watchers ›
På Steam fungerar War of the Watchers på Windows. Fullt stöd för handkontroll.