A fully voiced branching medieval RPG of over 800,000 words. Swear the oath, ride to a dying kingdom's war, and answer for every choice. When you fall, you are not reloaded, you are marked. Four origins, twelve chapters, and an ending that weighs what your oath was worth.
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UtvecklareA Story InteractiveUtgivareA Story InteractiveGenrerStrategiIndieSimuleringRollspel
MinimumRekommenderatOSWindows 10Windows 11ProcessorAny Modern Dual-CoreAny Modern Quad-CoreGrafikkortAny GPU with WebGL SupportDedicated GPURAM4 GB RAM8 GB RAMLagring500 MB available space1 GB available space
Om spelet
Om Vigil: A Knight Story
The night before they make you a knight, you kneel until dawn and a flame looks at you.
VIGIL is a branching narrative RPG about what an oath is worth in a kingdom that is running out of everything except war. You are a landless sword — a lord's spare son, a hedge knight blooded in the mud, a smith's child who climbed, or a hostage raised in an enemy's hall — and over twelve chapters you will ride, fight, kneel, bargain, and break, and the story will keep the receipts.
Every choice is kept. Over 800,000 words across 1,300+ events: the length of eight novels, no two playthroughs alike. Roughly four real choices at every turn, and the game remembers: the medal you kept or sold, the boy at the snare, the door you stood in front of. Consequences surface chapters later, in the voice of someone you'd forgotten you owed.
Fall, don't reload
There is no death-reload loop. Lose a fight and the
Falls & Scars system marks you — wounds that ache in later chapters, scars written into your record, a shield that can only be dented so many times. Your knight's body is a ledger, and the war writes in it.
Three oaths, held or broken
Honor. Allegiance. Faith. Not alignment bars — living judgments that gate what you can say, who trusts you, and which of the endings will have you. Stats burn as votive candles, lit one costly choice at a time.
A world in stained glass: Illustrated throughout in luminous cathedral glass and illuminated-manuscript art, with a full medieval soundtrack keyed to every chapter and battle. Read it like a book that fights back.
- 800,000+ words · 12 chapters · 1,300+ branching events
- Four origins with distinct routes, contacts, and openings
- Falls & Scars — consequence, not game over
- Honor / Allegiance / Faith oath system with named reputation bands [] Bonds with companions who remember — and can be lost
- Stained-glass event art and a full original-feel medieval soundtrack.
From the solo developer of Ludus: A Gladiator Story
Spelare uppdaterade — · butiksdata 23 sep. 01:49 UTC · källa: SteamWebAPI
Steam anger inget pris för Vigil: A Knight Story just nu.
Vigil: A Knight Story har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10, Any Modern Dual-Core, Any GPU with WebGL Support, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 500 MB ledigt diskutrymme för Vigil: A Knight Story. De rekommenderade kraven anger 1 GB.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Vigil: A Knight Story. Totalt listar Steam 7 språk, varav 1 med fullt ljud.
Nej – Steam listar Vigil: A Knight Story som ett enspelarspel.
Steam charts för Vigil: A Knight Story på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Vigil: A Knight Story ›
På Steam fungerar Vigil: A Knight Story på Windows och Linux. Fullt stöd för handkontroll.
Vigil: A Knight Story har åldersgränsen DEJUS 10 och IGRS 15.