The battlefield is the ground itself. Find the enemy HQ you cannot see - read its heat, power and tremors - and collapse the grid beneath it, before the same happens to you. A neon-diorama strategy duel against AI rivals with personalities, on ground that never stops being the weapon.
Antal spelare och Steam charts för Ultracode
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
THE GROUND IS THE WEAPON
Every tile carries load, stress and stability. Mine it, build on it, drill it — or collapse it under the enemy's hidden base. Chain collapses are the win condition, the spectacle, and the risk: overbuild your own ground and the grid answers.
HUNT WHAT YOU CANNOT SEE
Enemies never render through the fog — you infer them. Buildings leak heat, power draw and vibration; scans return signatures, not sprites. Decoys lie. Jamming blinds. The Signal Board turns readings into suspicion — and suspicion into a drill strike.
THE BOARD FIGHTS BACK
Mid-match, the board itself keeps making moves. A comet craters the ground — and exposes a fresh ore field everyone saw land. A solar flare burns, and for a few seconds every hidden base on the map screams. A wandering anomaly drips free resources — harvest it, and your own base burns loud on every scanner. A collapse cascade announces a zone, then eats it tile by tile: evacuate, or herd your rival in. Every event is a per-match toggle — a clean classic match is always one click away.
RIVALS WITH NAMES
BRAND presses early. HUSH goes quiet. BASTION digs in. SPRAWL wants the whole map. AI opponents play by exactly your rules — same units, same costs, same fog, provably: every match records a command tape you can re-simulate and watch back.
EVERY MATCH IS A REPLAY
Deterministic replays with scrubbing, per-player POV and fog-honest views — rewatch the kill, prove the bluff, share the file.
ONE MORE GRID
Eight playfield shapes × four sizes × mutators (TREMOR, FRAGILE, RICH VEINS…), a seeded Daily Trial, shareable challenge codes that reproduce any board exactly, and per-setup best times with ghost race data — all under a 10-track synth soundtrack with an in-game jukebox.
WANT TO PLAY EARLY?
A pre-release tester build — Ultracode Demo Lite — is going out to the community ahead of the public demo. Hop on the Discord to grab it and help shape the game before launch.
Vanliga frågor
Steam anger inget pris för Ultracode just nu.
Ultracode har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10 64-bit, quad-core CPU, SM6-capable GPU (GTX 1060 / RX 580 class), 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 2 GB ledigt diskutrymme för Ultracode.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Ultracode. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Ja – Steam listar Ultracode med flerspelarläge.
Steam charts för Ultracode på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Ultracode på Windows. Fullt stöd för handkontroll.