Roguelite deckbuilder where every battle lets you steal enemy cards and reshape your deck. Equip your creatures to change their artwork and power, then create powerful skill synergies to survive increasingly difficult encounters.
Antal spelare och Steam charts för Trias
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Sammanlagd speltid
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
Tillgänglighet och ljudMouse Only OptionPlayable without Timed Input
MerPlayable At Your Own Pace
Systemkrav
MinimumRekommenderatOSWindow 10/11 - 64bit onlysammaProcessorQuad CoresSix CoresGrafikkortIntel IRIS gpu or betterNvidia GeForce 1060 or betterRAM8 GB RAM16 GB RAMLagring500 MB available spacesamma
Om Trias
We don't want to deceive players, so yes, we use AI generative art as a tool for the game art.
Here's a brief explanation of why and how we use it:
We are two people working on the game: one artist and one programmer. As the game artist (the one writing this), I don't have strong illustration skills, so I find AI generated art extremely useful as a starting point to compensate for that limitation. I then refine, edit and correct the sloppiness of the image generation.
Without AI or a significant art budget, this game would be nearly impossible for us to create, due to the nature of the game, where card art reflects equipped items and its heavy reliance on a large number of card illustrations.
This is an example of using AI as a tool rather than as a cheap shortcut:
Let's put this into numbers: Right now we have 33 cards. With 5 weapon variations per card, that becomes 165 unique illustrations (33 × 5). At a conservative estimate of 4 hours per illustration, that's 660 hours of work. At a modest freelance rate of $30/hour, the total cost would be around $19,800 (660 × $30).
What the Game Is About
Trias is a roguelike deckbuilder inspired by the classic card game War.
Battle enemies using elemental cards, steal their cards, equip them with powerful items and build game changing skill combinations as you progress through different taverns and inns
Steal Your Opponent's Cards
Capture enemy cards through the elemental combat system and add them to your collection.
Every battle is an opportunity to strengthen your deck, discover new abilities and shape your strategy for the challenges ahead.
Equip Cards and Change Their Appearance
Items increase the card power.
Each equipment changes the card's artwork, allowing your creatures to evolve visually as they grow stronger throughout the run.
Build a deck that is both powerful and uniquely yours.
Create Powerful Skill Synergies
Every card can possess unique abilities.
Combine effects, trigger chain reactions, and discover unexpected interactions between cards, equipment, and elemental matchups.
Vanliga frågor
Steam anger inget pris för Trias just nu.
Trias har inte släppts än. Inget datum har tillkännagetts.
Minimum: Window 10/11 - 64bit only, Quad Cores, Intel IRIS gpu or better, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 500 MB ledigt diskutrymme för Trias.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Trias. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar Trias som ett enspelarspel.
Steam charts för Trias på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Trias på Windows. Inget stöd för handkontroll angivet.