An innovative roguelite real-time combat game of one-handed, effortless spell programming. Wield arcane Gu, pick it up intuitively, and carve out your supreme Path of Gu across two layers: the Killer Move Board (build your skills) and the Condition Pool (set when they fire).
Antal spelare och Steam charts för 蛊道The Reverend's Path
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Om spelet
Om 蛊道The Reverend's Path
A roguelite real-time combat game built around crafting Killer Moves (skills).
In other words: spell programming.
Clear a round within a run and you gain semi-random Gu — the smallest component of a skill — or other rewards tied to one of dozens of Schools. The game is about the joy of combat itself.
Combine Gu into Killer Moves that are yours alone, and walk your own Path of Gu.
Combat Runs Deep — It Is Never a Numbers Race
Play is varied and the battlefield has real depth. It is never a simple stat check. Ways to win outright include:
- Sea of Consciousness — offense and defense
- Dao Mark refinement (the equivalent of chemical elements — the smallest unit there is)
- Immortal Body limits
- Immortal Essence expenditure
- Battlefield environment
- and more...
Together these make for a multidimensional, genuinely engaging battlefield. A Gu Immortal who pours everything into direct attack — and leaves their Sea of Consciousness undefended against the Wisdom Path — is very likely to be sunk by that one blind spot.
Every School has its own strengths and specialties, and none hard-counters another. Water quenches fire — but when the fire burns hot enough, water only feeds the flames.
Killer Moves Collide as Physical Entities
Most Killer Moves are physical entities, with a life of their own. When two offense-oriented Killer Moves collide, both are annihilated — and both casters walk away unharmed.
Two Layers of Spell Programming
The Killer Move Board — an intuitive place to edit and create Killer Moves. Pins, distinguished by type and by direction (in / out), carry signals between your moves; that signal routing is the core wiring of your Killer Move logic.
The Condition Pool — a logic pool built from the three classic gates, AND · OR · NOT, that governs how your Killer Moves cast themselves. In high-level play it doubles as a Relay Layer, letting multiple Killer Moves communicate and chain off one another.
Design
Controls — built for one-handed play, so you can unwind and enjoy yourself at any time.
Content — a low barrier to entry, with strategic and build-crafting depth underneath.
Visuals — dense, tight, dazzling combat, for instant, visceral joy — and the best possible feedback on your build.
Thank you for witnessing the Path of Gu.
Spelare uppdaterade — · butiksdata 23 sep. 02:27 UTC · källa: SteamWebAPI
Steam anger inget pris för 蛊道The Reverend's Path just nu.
蛊道The Reverend's Path har inte släppts än. Planerad release: 2026.
Minimum: 8 MB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 12 GB ledigt diskutrymme för 蛊道The Reverend's Path.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av 蛊道The Reverend's Path. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar 蛊道The Reverend's Path som ett enspelarspel.
Steam charts för 蛊道The Reverend's Path på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för 蛊道The Reverend's Path ›
På Steam fungerar 蛊道The Reverend's Path på Windows. Fullt stöd för handkontroll.
蛊道The Reverend's Path har åldersgränsen DEJUS 12 och IGRS 15.