A dark fantasy squad-builder where units are living cards. Draft recruits, shape your build, and stack synergies, then watch real-time auto-battles play out. Meta progression carries over, so every run starts stronger and goes deeper.
Antal spelare och Steam charts för The Eighth Squad
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24 timmar—7 dagar—TrendOförändrad
Recensioner2 recensioner
100,0%2 user reviews
2 positiva0 negativa
Rekommendationer—
Media
6 bilder
Spelinformation
Om spelet
Spel
Releasedatum27 april 2026Släpptes för 5 månader sedan
Tillgänglighet och ljudCustom Volume ControlsMouse Only Option
Systemkrav
MinimumRekommenderatOSWindows 10 o superiorsammaProcessor11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHzsammaRAM16 GB RAMsammaLagring160 MB available spacesamma
Om The Eighth Squad
What if your army was made of cards that could bleed, grow, and become something far stronger?
In The Eighth Squad, you don’t control heroes in battle.
You build the squad that survives it.
Recruit living cards. Place them carefully. Train them. Fuse them. Break them. Rebuild them.
Every decision you make before combat echoes through a brutal real-time battle where your strategy either comes to life... or falls apart in seconds.
This is not a game about quick reflexes.
It’s a game about building something clever, powerful, and slightly unhinged.
So... what do you actually do?
You assemble a squad from a pool of units, each with its own role, strengths, and scaling potential.
You decide who stands in front, who stays protected, who carries the run, and who gets sacrificed for a bigger plan.
Then the battle begins automatically.
If your formation makes sense, your synergies click, and your upgrades were smart, your squad rolls forward like a machine.
If not, it dies exactly as it deserved.
Why are the units cards?
Because cards are readable.
In the middle of a run, you should be thinking about decisions, not squinting at tiny fantasy blobs crashing into each other.
Each unit is a living card that shows you what matters: role, stats, progression, and power at a glance.
Less clutter.
More strategy.
Fewer excuses.
What makes one run different from the next?
Runs evolve around what you find, what you invest in, and what kind of squad you dare to commit to.
Sometimes you build a disciplined frontline that refuses to die.
Sometimes you create a glass-cannon backline that melts everything first.
Sometimes your whole run mutates around a fusion or synergy you didn’t expect.
The point is not to repeat a script.
The point is to discover how broken your squad can become before the abyss finally pushes back.
Can units actually change, or do they just get bigger numbers?
They change.
You can improve them, specialize them, and transform ordinary recruits into much stronger forms through training and fusion.
A unit that starts as disposable can become the center of your entire build.
That means your squad is not just a roster.
It’s a project.
Do my choices matter, or is the game mostly watching combat?
Your choices are the game.
Positioning matters.
Matchups matter.
Investment matters.
Synergies matter.
A single bad purchase can weaken an entire run. A single smart pivot can save it.
The combat is automatic.
The responsibility is yours.
What happens when I lose?
You come back stronger.
Each failed run feeds your long-term progress, unlocking more power and better possibilities for the next descent.
You’re not starting over from nothing. You’re slowly building an army that can go deeper every time.
Failure is part of the climb.
You just try to make it useful.
Who is this for?
For players who like:
- building clever squads
- discovering broken combinations
- making meaningful positioning decisions
- watching a plan succeed because they built it right
- dark fantasy worlds with replayable roguelite progression
Not for people who want to mash buttons and pretend that counts as tactics.
KEY FEATURES
- Dark fantasy squad-building roguelite
- Living card units that keep combat readable and tactical
- Real-time autobattles where preparation decides the outcome
- Meaningful positioning that changes how fights play out
- Training and fusion systems that transform weak units into build-defining threats
- Replayable runs shaped by synergies, upgrades, and hard pivots
- Persistent progression that makes every defeat part of your climb
Vanliga frågor
The Eighth Squad kostar 4,99€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 4,99€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
The Eighth Squad släpptes 27 april 2026 av Diego Álvarez Allas. Släpptes för 5 månader sedan.
Minimum: Windows 10 o superior, 11th Gen Intel(R) Core(TM) i7-11700K @ 3.60GHz, 16 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 160 MB ledigt diskutrymme för The Eighth Squad.
100,0% av 2 recensioner på Steam är positiva – Steam klassar det som ”2 user reviews”.
Nej – Steam listar ingen svensk språkversion av The Eighth Squad. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar The Eighth Squad som ett enspelarspel.
Steam charts för The Eighth Squad på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar The Eighth Squad på Windows. Inget stöd för handkontroll angivet.
The Eighth Squad har åldersgränsen DEJUS 10 och IGRS 13.