Spirithale is a strategy god simulator game where you play as a powerful spirit. Gain power by forming the world's regions from the ground up and by cohering civilizations to follow your dogma. Will you bring prosperity to a broken world? or bring upon the end times?
Antal spelare och Steam charts för Spirithale
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
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Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
Windows · macOSInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily SharingSteam Achievements
Systemkrav
MinimumRekommenderatOSWindows 10sammaProcessor2.0 GhzDual Core 3.0 GhzGrafikkort128mb Video Memory, capable of Shader Model 2.0+256mb Video Memory, capable of Shader Model 2.0+RAM2.5 GB RAM4 GB RAMLagring300 MB available spacesamma
Om spelet
Om Spirithale
Worldbuilding
Spirithale is worldbuilding game where you literally build the world from the ground up as one of the world's many spirits. The spirits however are not gods, and their powers are limited to how much they have created in the world. Gain power by forming the world's regions and filling them with different types of flora, earth formations, creatures and biomes. Sapient factions will also develop in the world, and they use the resources around them to survive. In the right conditions loyal factions will help their worshiped spirit protect or invade more lands and can create buildings and wonders to provide powerful bonuses to their spirit.
How does it start?
Starting a new world will create a pre-generated empty canvas of all the world's regions from the start. The world is one big ocean, but the spirits will start in their own areas with only a small amount of land to their name. From there they can expand the land or claim new regions in the world slowly filling the ocean with landmasses. Each region is pre-generated from the start however not all of them are equal, some regions may favor certain types of biomes or have unique features that can be restored like river segments that can through different regions.
Progression
Naturally all the spirits don't start with every single ability unlocked and they only start off with basic decisions to expand regions. Throughout the game the main resource to unlock new powers is insight which is used to unlock boons, new creations and abilities.
Winning/God Simulator Mode
In a normal game the game will end after a certain number of days. Whichever spirit has the most victory points wins. The points are based on how many revelations they unlocked and their total domain size of their impact on the world. However, there is an alternative god simulator mode which in which you are the only spirit and can play forever or test certain mechanics out as well.
Vanliga frågor
Steam anger inget pris för Spirithale just nu.
Spirithale har inte släppts än. Planerad release: 13 november 2026.
Minimum: Windows 10, 2.0 Ghz, 128mb Video Memory, capable of Shader Model 2.0+, 2.5 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 300 MB ledigt diskutrymme för Spirithale.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Spirithale. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar Spirithale som ett enspelarspel.
Steam charts för Spirithale på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Spirithale ›
På Steam fungerar Spirithale på Windows och macOS. Inget stöd för handkontroll angivet.
Spirithale har åldersgränsen DEJUS 6.
Spelare uppdaterade — · butiksdata 10 okt. 06:16 UTC · källa: SteamWebAPI