"Like all psychic life, creativity also comes from the unconscious. If you identify with the creative process, you end up believing that you are the creator." Soglia is a game based entirely on sound. A dreamlike journey into our unconscious to discover where ideas are born.
Antal spelare och Steam charts för Soglia
live
Antal spelare0— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner17 recensioner
82,4%Positive
14 positiva3 negativa
Rekommendationer—
Media
5 bilder
Spelinformation
Om spelet
Spel
Releasedatum11 januari 2026Släpptes för 9 månader sedan
UtvecklareJacopo FoschiUtgivareJacopo FoschiGenrerGratis att spelaÄventyrIndie
—Prestationer1
Om spelet
Spelare uppdaterade 18 sep. 23:15 UTC · butiksdata 22 sep. 21:18 UTC · källa: SteamWebAPI
Tillgänglighet och ljudAdjustable DifficultyPlayable without Timed InputStereo SoundSurround Sound
MerGamepad Recommended
Systemkrav
MinimumRekommenderatOSWindows 10 64-bit—ProcessorIntel i3-6100—GrafikkortIntel HD 530—RAM2 GB RAM—Lagring2 GB available space—
Om Soglia
Soglia explores the connection between video games and musical composition, investigating how interactivity can become a creative tool for music through the gamification of sound. The project consists of a video game that is almost entirely sound-based, in which visual elements are reduced to a minimum and the experience is guided by listening and spatial orientation. The gameplay is based on exploration and sound collection, allowing the player to interact with and modify the acoustic environment in real time, which evolves like a dynamic and immersive composition.
Soglia attempts to describe the phenomenon of creativity and intuition that occurs within a dream. It seeks to answer a question: who is the one who creates and generates the idea? Is it us, or is it an “independent” creator that resides within our unconscious? In Soglia, the player embodies this creator and does everything possible to capture and organise the sound of the environment to generate the embryo of a composition.
The game is the result of a degree thesis in electronic music, so I understand that it can be difficult at times.
But don't give up, keep collecting Tags, try to understand the consistency between the sounds and collect Tags of the same type.
There are five types of tags and therefore five families of sounds:
- Artificial noises
- Natural noises
- Musical instruments
- Voice
- Digital universe
Once you have collected 3 of the same type, that “family” will be promoted and allow you to continue. Once you have done this three times, you will reach the end, which is a sum of the actions you have taken during the game: a composition created by you.
Vanliga frågor
Soglia är gratis att spela på Steam.
Soglia släpptes 11 januari 2026 av Jacopo Foschi. Släpptes för 9 månader sedan.
Minimum: Windows 10 64-bit, Intel i3-6100, Intel HD 530, 2 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 2 GB ledigt diskutrymme för Soglia.
82,4% av 17 recensioner på Steam är positiva – Steam klassar det som ”Positive”.
Nej – Steam listar ingen svensk språkversion av Soglia. Totalt listar Steam 1 språk, varav 1 med fullt ljud.
Nej – Steam listar Soglia som ett enspelarspel.
Steam charts för Soglia på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Soglia på Windows. Fullt stöd för handkontroll.