A hardcore, hardware-locked racing club for PC & Steam Deck. Master the tracks with controller or keyboard in an asynchronous environment featuring real AI traffic matched to your ELO. No empty lobbies. Strict physics-based stewarding, strategy pit stops, and 3 weekly official attempts.
Antal spelare och Steam charts för SIM SPORTS RACING
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
—No user reviews
0 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
⚠️ CRUCIAL PLAYTEST v0.2 NOTE
This limited test build focuses exclusively on verifying under live conditions our Hardware-Lock Firewall (strictly isolating Controller and Keyboard inputs) and the stability of our Asynchronous Real AI in tight pack racing.
- Pit stop mechanics, fuel usage, and tire degradation are fully operational in this build for live testing under real racing conditions
- Server access slots are limited and strictly monitored by our Web API. If you are looking for an arcade crash-fest, do not request access. If you want a digital or analog precision challenge, the track is green. Report your feedback directly in the Steam Discussion Forums!
THE STRATEGIC COMPETITION YOU HAVE BEEN LOOKING FOR
Tired of shallow arcade racing games where drivers win by ramming, or massive simulators that feel like an office job backed by a never-ending monthly subscription drain?
SIM SPORTS RACING is built from the ground up to restore true sporting meritocracy for PC players who demand the rigor of a real race weekend using strictly controller or keyboard. This is an exclusive, closed Racing Club where pure raw talent and strategy dictate your rank. Experience high-frequency weight-transfer physics, thermal tire degradation, strategic pit stops, and an unhackable hardware-level anti-cheat firewall. You are not just racing against an empty clock; you are fighting the actual, live racing lines of the club's top drivers.
🏆 24/7 ASYNCHRONOUS RACING (OUR BACKEND INFRASTRUCTURE)
Our true engineering revolution lies deep within the server code. The simulator links directly to our Strato cloud database to manage races seamlessly, completely eliminating empty multiplayer lobbies:
- On-Demand Dynamic Grids: The moment you hit the track, the server injects 7 AI-controlled grid rivals: one cloning the exact telemetry, braking points, and racing line of a real human driver close to your rank, while the rest provide organic traffic regulated by our factory difficulty baselines.
- The Limit Attempt (Real Motorsport Tension): You only get 3 official weekly attempts per circuit to log your total accumulated time. Our sector-transaction architecture instantly catches exploits: if you pull an Alt+F4 rage-quit mid-race to restart, the database burns your attempt and slaps you with the maximum grid penalty.
- Licence and Dynamic ELO Ranking: Your score fluctuates based on the real quality of the grid assigned by the server. Every single merit, penalty, and race history is stored immutably inside your Official Blazor Driver Profile.
🎮 TWO CATEGORIES HARDWARE-LOCKED BY CODE
Our backend splits the leaderboards strictly by hardware threads to guarantee absolute sporting equality:
- Digital Class (Keyboard): Smooth, responsive, and razor-sharp precision. The custom input interpreter rewards pixel-perfect racing lines and draft management, completely freezing and neutralizing any gamepad analog cross-talk signals.
- Analog Class (Controller / Steam Deck): Total optimization of analog stick thresholds and triggers for millimetric management of limit weight-transfer physics. Engineered down to the byte to guarantee rock-solid frame rates on Steam Deck under native Linux/Proton.
👮 AUTOMATED MOTORSPORT REGULATIONS & VIRTUAL STEWARDING
Our AI drives under authentic motorsport code and active physics:
- Clean Overtaking: The AI calculates parallel overtaking space down to the millimeter and respects the apex. If you take the inside line legally, they lift off the throttle and yield the space.
- Impact Sensor (Safety Rating): Our ECU telemetry detects impact spikes exceeding 2000 Newtons. If you bump-and-run to gain an illegal advantage, the game forces you to yield the position under a 10-second penalty time-sink, and the AI's throttle drops to 30% until you give the spot back. Unclean hits will utterly destroy your server ELO.
- Immortalized on Asphalt: Secure the ultimate AI master-route on our servers, and your driver name will dynamically render on the circuit's main straight pit-wall billboards for the other 999 club members to see who owns the tarmac.
Spelare uppdaterade — · butiksdata 22 sep. 23:28 UTC · källa: SteamWebAPI
Steam anger inget pris för SIM SPORTS RACING just nu.
SIM SPORTS RACING har inte släppts än. Inget datum har tillkännagetts.
Minimum: WINDOWS 10 / WINDOWS 11 (64-BIT), INTEL CORE I5-4460 / AMD FX-8320, NVIDIA GEFORCE GTX 1060 / AMD RADEON RX 570, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 10 GB ledigt diskutrymme för SIM SPORTS RACING.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av SIM SPORTS RACING. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar SIM SPORTS RACING som ett enspelarspel.
Steam charts för SIM SPORTS RACING på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för SIM SPORTS RACING ›
På Steam fungerar SIM SPORTS RACING på Windows. Inget stöd för handkontroll angivet.
SIM SPORTS RACING har åldersgränsen DEJUS 6 och IGRS 3.