Build your realm in a turn-based campaign. Break theirs in battle. Real-time, 1:1-scale warfare where tactics, not spreadsheets, win clashes between tens of thousands of soldiers.
Antal spelare och Steam charts för Rule of Iron: Dark Age
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
Campaign
- A real population system with different classes. Recruiting subtracts from the population class and disbanding adds to it. Plagues wipe out.
- No building slot limitations.
- No locked minor provinces, a village can grow into a metropolis.
- No magic 20-unit hard limit per army.
- Armies don't need a general. Split them up and move them freely.
- Armies need ship units to move across water. They don't magically spawn transport ships.
- No skill trees. Traits are gained organically.
- No gamey tech trees either. Technology happens historically at certain turn thresholds.
- Road upgrades are visible on the map.
- Visible trade carts and ships reflect your trade income.
- Innovative UI to reduce late-game micromanagement.
Battle
- The battle terrain is generated exactly from the campaign map features.
- Historical scale featuring battles reaching tens of thousands of soldiers.
- A sophisticated physics system to simulate a shifting battle line and to make formation depth and tightness emergently matter.
- Morale, fatigue, high ground and flanking as first-class systems. A skilled general can defeat an on paper superior army with ingenious tactics.
- Archers and other units range depends on their relative altitude to the target.
- A per soldier line of sight system paired with a per missile collision system where trees, buildings and other objects block missiles.
- No canned pair animations, combat outcomes depend on the position and rotation of the soldier at the time of the strike.
Modding support
- Create entirely new campaigns including the map. The code will generate features like rivers or castles where you tell it to.
- Create new units, even fantasy creatures with custom rigs.
- Adjust the UI to your taste.
- Tune the AI.
No gimmicks, no anti-player gangup, no bloated mechanics mess, no superheroes. Tactical depth paired with immersive empire-building.
Vanliga frågor
Steam anger inget pris för Rule of Iron: Dark Age just nu.
Rule of Iron: Dark Age har inte släppts än. Planerad release: 2026.
Minimum: Windows 10 or 11, Intel Core i3-12100 / AMD Ryzen 5 5500, 3 GB graphics card, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 20 GB ledigt diskutrymme för Rule of Iron: Dark Age.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Rule of Iron: Dark Age. Totalt listar Steam 6 språk, inget av dem med fullt ljud.
Nej – Steam listar Rule of Iron: Dark Age som ett enspelarspel.
Steam charts för Rule of Iron: Dark Age på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Rule of Iron: Dark Age på Windows. Inget stöd för handkontroll angivet.
Rule of Iron: Dark Age har åldersgränsen DEJUS 14 och IGRS 18.
Rule of Iron: Dark Age: pris, releasedatum, charts och statistik