An incremental dark fantasy tycoon: you are a shabby necromancer harvesting souls beneath a graveyard. Dig out endless crypt corridors, set collectors under the richest graves, then bounce every soul off your rune wall to multiply its value. Death is a growth industry.
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Death is a growth industry
You are not a dark lord. You are a shabby necromancer with a hungry stone, a leaking crypt and a graveyard's worth of untapped inventory overhead. Rest in Profit is a pixel-art incremental about turning other people's eternal rest into a functioning business.
Tap the graves
The crypt corridors run sideways forever, and they are choked with rubble, cursed planks and sealed walls. Each blockage yields to exactly one spell, so pick the right one and open the way. Then set a soul collector under the richest cluster of graves you can find. Souls seep out on their own and drift toward the centre. You never micromanage a single one.
Bounce them for profit
Every soul ends up in the Stone Room, where the runes you set into the wall send it ricocheting before it is absorbed. Each bounce multiplies its value, and every rune trades bounces against worth in its own way. There is no single correct wall. Rebuilding your rune layout when a new one unlocks is where the real thinking happens.
Six faces, six ambitions
Essence buys upgrades from the Power Cube, and each of its six faces governs a different branch of the operation: collection rate, rare souls, spellcraft, the rune network, soul flow and translocation. Spend where your build actually hurts.
The crypt has neighbours
Something down there notices the lights. Incursions arrive in waves, they hunt your collectors, and they will genuinely destroy them. Build shard sentinels, bone barricades and frost snares along their route, and save the Overload for the night it truly matters.
Dig until the numbers stop making sense
Catacombs, Ossuary, Noble Crypt, Cursed Rift: the further you push, the richer the graves and the nastier the neighbourhood. Corridors are generated endlessly from a seed. When the stone is finally full, trigger the Fracture, cash in your Shards and start over faster.
In short
- An incremental that keeps working while you are away
- Thousands of souls flowing across the screen at once
- A rune build worth rethinking, not one optimal answer
- Endless procedural crypt corridors and four biomes
- Hand-drawn pixel art and a wizard with a bad attitude
Vanliga frågor
Steam anger inget pris för Rest in Profit just nu.
Rest in Profit har inte släppts än. Planerad release: 12 november 2026.
Minimum: Windows 10, Intel Core i3-4000 / AMD FX-4300, NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 300 MB ledigt diskutrymme för Rest in Profit.
Det finns inga Steam-recensioner för det här spelet än.
Ja – Rest in Profit finns på svenska med gränssnitt och undertexter, men utan svenskt tal. Totalt listar Steam 30 språk, inget av dem med fullt ljud.
Ja – Steam listar Rest in Profit med co-op online.
Steam charts för Rest in Profit på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Rest in Profit ›
På Steam fungerar Rest in Profit på Windows. Inget stöd för handkontroll angivet.
Rest in Profit har åldersgränsen DEJUS L och IGRS 3.
Spelare uppdaterade — · butiksdata 22 sep. 23:47 UTC · källa: SteamWebAPI