A build-your-own-maze tower defence with one dare: clear all 50 levels in under two hours. Fence off a meadow to make the road long, put eight towers beside it, and hold against rogues, knights and skeletons. Sappers blow towers up. Flocks fly over the maze. Beat the clock and it asks: refund?
Antal spelare och Steam charts för Refund Me TD
live
Antal spelare0— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner4 recensioner
100,0%4 user reviews
4 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa0,0%Pos. per neg.—
Media
9 bilder
Spelinformation
Om spelet
Spel
Releasedatum10 september 2026Släpptes för 14 dagar sedan
MinimumRekommenderatOSWindows 10 64-bitWindows 11 64-bitProcessorAny 64-bit processor from the last decadeAny modern 64-bit processorGrafikkortAny GPU with DirectX 11 / WebGL2 support, including integratedAny discrete GPU from the last five yearsRAM4 GB RAM8 GB RAMLagring385 MB available space1 GB available space
Om spelet
Om Refund Me TD
Two hours. That is the whole deal.
Fifty levels. One run. Two hours in total, counted while the game is open. The clock pauses when you close the game and resumes when you return. Starting another run does not reset it.
Clear all fifty before it runs out and the game asks you a question it has been building towards the entire time: do you want your money back?The maze IS the game
There is no fixed path. There is a meadow, a gate they come in through, and a gate they are trying to reach. Everything between the two is up to you.
Every fence you plant makes the road longer. A good maze can turn a twenty-cell walk into a hundred-cell one, and every extra cell is another second your towers get to work. Wall it off completely and the game will not let you — but it will let you get cruelly close.Eight towers, none of them a stat block
A beehive that throws bees. A bread oven that lobs something heavy and leaves a crater. A quench barrel whose mist hangs in the air and slows what walks through it. A watchtower that hits everything on a line at once. A fire lookout on stilts that lands the single hardest hit in the game. A fire pit whose embers drift upward. A windmill that makes its neighbours better at their jobs. A market stall that just quietly makes you money.
You can tell them apart from across the board, which is the point.They come on foot, and in armour
Rogues come fast and in ones and twos. Knights and barbarians come slow and take a frankly unreasonable amount of killing. Skeleton minions come in numbers, and mages come with them.
And every eighth level, sappers. Their own species, hauling a keg, far tougher than anything else on the field — and they are not interested in your lives. They want your towers. One reaches a cluster and that cluster is gone: no repair, no refund, no rebuilding it cheaply. Just a crater where your best three towers used to be, for the rest of the run.
And twice in a run, flyers. A flock that crosses the meadow in a straight line, gate to gate, over every fence you laid — the one wave your maze does nothing about. Only the Watchtower and the Fire Lookout can reach them; every other tower says so on its card. You are told a level ahead. What you do with that level is the game.
They arrive in mixed health, too, so they do not all die in the same place. Planning for the front one is how you lose the back one.Every run is a different deck
Towers and upgrades arrive one card at a time. You never get everything, so a run is a shape rather than a checklist — go wide and take a modifier that pays for breadth, or go deep on three towers and take the one that rewards it.The board will not hold still
Six times in a run the meadow grows, and never evenly. North first. Then east, then south, then west, then both ends at once, then every side together. You are told a level in advance and it never lands on the same level as the sappers — but knowing it is coming and having a maze that survives it are two very different things.
One rare card grows all four sides on top of that, if you are lucky enough to be offered it.No catches
- No ads, no purchases, no currency, nothing to unlock over time
- Single player, offline, plays in a window while you do something else
- Runs on a potato
And if you beat the clock and take the refund: good. That is the deal, and I made it on purpose. Two great hours is what this game is for.
The clock is the only thing this game wants from you.
Spelare uppdaterade 19 sep. 08:11 UTC · butiksdata 22 sep. 11:39 UTC · källa: SteamWebAPI
Refund Me TD kostar 5,19€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 5,19€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
Refund Me TD släpptes 10 september 2026 av LoneDragonDev. Släpptes för 14 dagar sedan.
Minimum: Windows 10 64-bit, Any 64-bit processor from the last decade, Any GPU with DirectX 11 / WebGL2 support, including integrated, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 385 MB ledigt diskutrymme för Refund Me TD. De rekommenderade kraven anger 1 GB.
100,0% av 4 recensioner på Steam är positiva – Steam klassar det som ”4 user reviews”.
Nej – Steam listar ingen svensk språkversion av Refund Me TD. Totalt listar Steam 14 språk, varav 1 med fullt ljud.
Nej – Steam listar Refund Me TD som ett enspelarspel.
Steam charts för Refund Me TD på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Refund Me TD ›
På Steam fungerar Refund Me TD på Windows. Inget stöd för handkontroll angivet.
Refund Me TD har åldersgränsen DEJUS 6 och IGRS 13.