Design a game. Pick its genre, its topic, who it's for. Then go do your actual work - every keystroke you type writes another line of it. A tiny developer builds, ships, and gets reviewed for your ideas, in a little window in the corner of your screen.
Antal spelare och Steam charts för Pocket Studio Desktop Companion
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
5040570App-ID
Kompatibilitet och funktioner
WindowsInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily SharingSteam Achievements
Systemkrav
MinimumRekommenderatOSOS: Windows 10 (64‑bit)Windows 11 (64‑bit)ProcessorIntel Core i3‑2100 / AMD equivalentIntel Core i5 / Ryzen 5GrafikkortDirectX 11–capable GPU; integrated graphics fineAny dedicated GPU or modern integrated graphicsRAM2 GB RAM4 GB RAMLagring500 MB available spacesamma
Om Pocket Studio Desktop Companion
A tiny game developer has set up shop in the corner of your screen. They have ideas, ambition, an office chair, and no way to write a single line of code on their own.
That part is your job. Every key you press - in your editor, your inbox, a document you're already behind on - becomes a line of code in their current project. You do your work. They ship games.
Every game is one you designed
Before they start, you decide what they're making: a name, a genre, a topic, and the audience it's for. Cyberpunk Racing for Teens. Farming Horror. Ninja Cooking Sim, for Kids.
Nothing tells you whether it's a good idea. Some combinations click, some quietly fall apart, and a few disasters turn into cult hits. You find out at launch - with a review score, a payout, and a box on the shelf.
Bugs happen
Projects don't stay the size you agreed to. Bugs surface while they work, each one pushing the finish line a little further out, and there's exactly one way to deal with them: keep typing. Just like at your job.
The studio grows
Money from shipped games goes back into the studio, five ways:
- Coding Speed - squeeze more lines out of every keystroke.
- Game Quality - score better, sell more.
- Scope Handling - from a weekend prototype up to the MMO they keep talking about.
- Clean Code - fewer bugs in the first place.
- Debugging - and cheaper ones when they show up anyway.
Earnings also buy new rooms to work in, so the studio slowly stops looking like a first job.
Read the post-mortem
Every shipped game keeps its own breakdown: how well the genre suited the topic, whether you aimed at the right audience, how tired the idea had gotten, what the bugs actually cost, and what all of that did to the money. The rules are never explained up front - you learn them one release at a time.
Vanliga frågor
Steam anger inget pris för Pocket Studio Desktop Companion just nu.
Pocket Studio Desktop Companion har inte släppts än. Planerad release: oktober 2026.
Minimum: OS: Windows 10 (64‑bit), Intel Core i3‑2100 / AMD equivalent, DirectX 11–capable GPU; integrated graphics fine, 2 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 500 MB ledigt diskutrymme för Pocket Studio Desktop Companion.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Pocket Studio Desktop Companion. Totalt listar Steam 7 språk, inget av dem med fullt ljud.
Nej – Steam listar Pocket Studio Desktop Companion som ett enspelarspel.
Steam charts för Pocket Studio Desktop Companion på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Pocket Studio Desktop Companion på Windows. Inget stöd för handkontroll angivet.
Pocket Studio Desktop Companion har åldersgränsen DEJUS L och IGRS 3.