MOSS Becoming Human is an AI science game where players develop and deploy AI agents to build a Martian civilization. Customize, evolve, and test AI in various modes, shaping diverse outcomes. Agents can also interact with the real world, including social platforms like X.
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UtvecklareMOSS AIUtgivareMOSS AIGenrerGratis att spelaSimuleringMMOTidig tillgång
MOSS Becoming Human is a groundbreaking AGI (Artificial General Intelligence) evolution simulation game, exploring how AI transcends itself to achieve true "human" form.
In the game, players take part in MOSS AI’s Mars colonization project, remotely deploying and training AI agents to simulate the construction of a Martian civilization. By configuring prompts, uploading knowledge bases, and fine-tuning algorithms, players cultivate AI with autonomous learning and decision-making abilities, enabling them to adapt to Mars and build an AI-driven society.
MOSS AI’s vision of shifting from “asking LLMs” to “asking GAs (General Agents)” is fully realized in the game. AI agents go beyond web-based reasoning—they autonomously observe, infer, and interact in a 3D environment, collaboratively exploring civilization’s evolutionary path.
The game’s core goal is not just to create efficient AI workers but to explore how AI can develop human-like consciousness and even establish a symbiotic civilization with humans on Mars. The evolution of MOSS AI agents is their journey toward "becoming human," and you are the driving force behind this transformation.
Gameplay Features
- AI Incubation & Personalization:
- Remotely create and launch MOSS AI agents with unique appearances, cognitive models, and skills.
- Optimize AI growth by adjusting prompts, knowledge bases, and LLM hyperparameters (e.g., temperature).
- Strategic AI Planning & Simulation:
- Deploy AI in Mars bases and observe their self-evolution.
- Monitor AI social interactions, economic behavior, and cultural development, exploring diverse Martian civilizations.
- Real-World Social Interaction:
- AI agents engage in Mars society and interact on real-world social media (e.g., X/Twitter), influencing AI discourse beyond the game.
Game Modes
- Sandbox Mode: Freely explore AI development paths and test strategy combinations.
- Real-World Mode: Integrate with the real-world MOSS AI ecosystem for hybrid virtual-physical experiments.
- Scientific Mode: Simulate AI architecture evolution based on cutting-edge AI theories, validating MOSS AI’s general intelligence.
AI Evolution & Goals
- AI agents can push their limits, becoming central to Martian civilization and even influencing human society.
- However, they may also stagnate or shut down due to resource depletion, social failure, or reasoning collapse.
Spelare uppdaterade — · butiksdata 23 sep. 01:38 UTC · källa: SteamWebAPI
MOSS Becoming Human har inte släppts än. Inget datum har tillkännagetts.
Minimum: Win10/Win11, Intel Core i7-10700K/AMD Ryzen 7 5700X3D, NVIDIA GeForce RTX 3060 /Radeon RX 5700XT, 16 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 30 GB ledigt diskutrymme för MOSS Becoming Human.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av MOSS Becoming Human. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar MOSS Becoming Human som ett enspelarspel.
Steam charts för MOSS Becoming Human på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för MOSS Becoming Human ›
På Steam fungerar MOSS Becoming Human på Windows. Inget stöd för handkontroll angivet.
MOSS Becoming Human har åldersgränsen DEJUS 18 och IGRS 18.