A psychological loop horror rooted in Malaysian school legends. No chases, less UI, just a slow, atmospheric dread. Estimated 1- 2 hours game time. As an independent artist, I used AI to turn a lifelong dream into reality. Explore shifting corridors, manage character's sanity, and face the cycle.
Antal spelare och Steam charts för MALAM: School
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
—No user reviews
0 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
Media
8 bilder
Spelinformation
Om spelet
Spel
Releasedatum—Releasedatum inte tillkännagivet
UtvecklareHEXA XIIUtgivareHEXA XIIGenrerÄventyr
—Prestationer—DLC4383130App-ID
Kompatibilitet och funktioner
WindowsFullt stöd för handkontroll
SpellägenSingle-player
Steam-funktionerFamily SharingSteam Achievements
Systemkrav
MinimumRekommenderatOSWindows 10sammaProcessorIntel Core i5 or AMD equivalentsammaGrafikkortNVIDIA GTX 1060 or higherGTX 3060/4060RAM8 GB RAM16 GB RAMLagring10 GB available spacesamma
Om spelet
Om MALAM: School
ABOUT THIS GAME
MALAM: School is an immersive, first-person interactive horror experience rooted in the eerie urban legends of Malaysian high schools. Built on a foundation of environmental storytelling, the game challenges you to navigate a recursive nightmare where reality and memory blur into a humid, quiet dread.
To survive the night, you must sharpen your senses. Listen to the shifting environment and perceive the "entities" that remain invisible to the naked eye. Every creak and whisper has been meticulously crafted to recreate the authentic, heavy atmosphere of a Malaysian school at midnight.
CORE MECHANICS
Dynamic Investigation: The game features a "Zoom-in" mechanic. Players must carefully observe the environment to trigger events. There is no traditional UI—only your intuition and the unsettling changes in your surroundings.
A Different Kind of Dread: There are no chase sequences or sprint buttons. The horror is psychological and slow-paced, forcing you to confront uncanny visual distortions and a lingering sense of being watched.
Side-View Search: Use a dedicated mechanic to look beyond the primary frame. Switch perspectives to inspect hidden details in the environment—clues that only manifest when viewed from specific, deliberate angles.
The "Soul-Snatching" Cycle: Manage the protagonist’s mental stability (Sanity). In this world, the entities do not seek your body; they seek your vessel. Every encounter strips away your sanity until the line between the living and the dead dissolves.
Authentic Soundscapes: Immerse yourself in the distinct ambient sounds of Malaysia. From the low hum of old fans to the oppressive silence of a tropical night, the audio is a key component of the investigation.
THE NATURE OF NANYANG HORROR
The anomalies here are not about physical violence; they are about spiritual deprivation and local taboos. It explores a uniquely South-East Asian fear: the concept of "Ge-Bu" (Bound Spirits) and the cycle of unresolved karma. By the time you close the game, you may find that the reality you return to feels just as haunted.
A MESSAGE FROM THE DEVELOPER (AI & DREAMS)
MALAM: School is a project born from a lifelong dream and the power of modern technology. As an independent artist without a traditional background in game development, I have utilized AI extensively to bring this vision to life.
Without these AI tools, a project this personal and complete would have remained an unachievable dream for an outsider like me. Every visual distortion and synthesized soundscape is a result of a dialogue between human folklore and machine intelligence. This is not just a game; it is a testament to how technology can empower an individual to tell their story.
I invite you to experience this experiment—a journey into the "Uncanny Valley" created by a dreamer who dared to create with the help of AI.
Vanliga frågor
Steam anger inget pris för MALAM: School just nu.
MALAM: School har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10, Intel Core i5 or AMD equivalent, NVIDIA GTX 1060 or higher, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 10 GB ledigt diskutrymme för MALAM: School.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av MALAM: School. Totalt listar Steam 2 språk, varav 1 med fullt ljud.
Nej – Steam listar MALAM: School som ett enspelarspel.
Steam charts för MALAM: School på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för MALAM: School ›
På Steam fungerar MALAM: School på Windows. Fullt stöd för handkontroll.
MALAM: School har åldersgränsen DEJUS 16 och IGRS 18.
Spelare uppdaterade — · butiksdata 23 sep. 00:48 UTC · källa: SteamWebAPI