A dark hex board. Shadow-crystal creatures march on your last lantern. Build no towers, build light. Aim emitters, bend beams with mirrors, and cross colors to unleash new effects. Every placement re-traces the whole board. A roguelite tower defense made of pure light.
Antal spelare och Steam charts för LUMENKEEP
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
5320360
App-ID
Kompatibilitet och funktioner
WindowsInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily SharingSteam Achievements
Systemkrav
MinimumRekommenderatOSWindows 10 64-bitWindows 10/11 64-bitProcessorDual-core 2.5 GHz (Intel Core i3 / AMD equivalent)Quad-core 3.0 GHzGrafikkortNVIDIA GTX 1050 Ti / Intel Iris Xe class or better, 2 GB VRAMNVIDIA GTX 1660 / AMD RX 580 or equivalent, 4 GB VRAMRAM4 GB RAM8 GB RAMLagring300 MB available space500 MB available space
Om LUMENKEEP
A dark hex board. Shadow-crystal creatures march toward your last lantern, and you do not build towers. You build light.
Emitters throw a colored beam across the board. Mirrors bend it. Splitters fork it. Combiners merge it. Prisms break it apart again. And wherever two beams of different color cross, they mix into a third with its own effect: red burns, blue slows, red and blue make a magenta that chains between enemies, and all three colors together make a piercing white. Place one mirror and every beam on the board re-traces instantly, so a single change can rewire your whole defense in real time.
Between waves, draft one of three optics or relics and grow your setup. Every run generates a new hex board, and the shape of that board decides which reflections are even possible: no two runs solve the same puzzle.
KEY FEATURES
Route light, not towers. 8 optic types: Emitter, Mirror, Splitter, Amplifier, Combiner, Relay, Prism, and Filter. Each one changes how every beam on the board behaves.
Color is a weapon. Three colors of light, mixed on purpose, are the core of every strategy: burn, slow, chain, and pierce your way through the dark.
A new board, every run. Procedurally generated hex maps mean the beam paths that work today won't exist tomorrow.
Three acts, three bosses, and a Long Vigil for players who don't want the run to end.
A persistent Constellation of dozens of unlocks: new optics, starting relics, and toolkit depth, grown across many runs.
Daily Seed and endless modes with asynchronous leaderboards. No netcode, no matchmaking, just your best run against everyone else's.
Playable entirely with keyboard and mouse — no controller required.
Playable start to finish in grayscale, with a reduced-flash mode. No moment in the game depends on color perception to understand what's happening.
No hand-drawn art, no human-animated characters. Every crystal, beam, and board in Lumenkeep is generated and rendered procedurally.
Vanliga frågor
Steam anger inget pris för LUMENKEEP just nu.
LUMENKEEP har inte släppts än. Planerad release: mars 2027.
Minimum: Windows 10 64-bit, Dual-core 2.5 GHz (Intel Core i3 / AMD equivalent), NVIDIA GTX 1050 Ti / Intel Iris Xe class or better, 2 GB VRAM, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 300 MB ledigt diskutrymme för LUMENKEEP. De rekommenderade kraven anger 500 MB.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av LUMENKEEP. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar LUMENKEEP som ett enspelarspel.
Steam charts för LUMENKEEP på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar LUMENKEEP på Windows. Inget stöd för handkontroll angivet.