You are trapped in a labyrinth of identical rooms that repeat endlessly. The goal is to find the right door and move forward before anxiety consumes you. Every decision matters... the labyrinth doesn't forgive mistakes.
Antal spelare och Steam charts för Labyrinth of anxiety
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24 timmar—7 dagar—TrendOförändrad
Recensioner5 recensioner
60,0%5 user reviews
3 positiva2 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa40,0%Pos. per neg.1,5×
Media
5 bilder
Spelinformation
Om spelet
Spel
Releasedatum13 mars 2026Släpptes för 7 månader sedan
You are trapped in a labyrinth made of identical rooms that repeat endlessly. There are no maps. No references. Only decisions.
Your objective is clear: advance floor after floor until you find the exit before anxiety completely consumes you.
How the Game Works
Each floor consists of a central room with 4 doors. When you cross a door:
- You may advance to the next floor.
- You may remain on the same level.
- You may enter a safe room.
To leave each floor, you must find a hidden key located somewhere within the rooms.
The key’s location changes dynamically every time you enter a room, adding uncertainty and replayability.
Once you obtain the key, you must choose correctly between the remaining doors to progress. A wrong decision can push you backward and cost you progress.
Anxiety System
Anxiety is a core gameplay mechanic.
- It increases progressively over time.
- It temporarily decreases when you find certain objects.
- It is reduced inside safe rooms.
If anxiety reaches its maximum limit, the run ends.
There are no physical enemies or traditional combat. The pressure comes from time, repetition, and constant uncertainty.
Progression and Structure
The game consists of progressing through multiple floors of the labyrinth.
- There is only one ending.
- There are no branching narrative paths.
- There is no manual or automatic save system.
- Each run must be completed in a single session.
The average playtime is approximately 1 hour, depending on the player’s decisions.
Key Features
- First-person exploration.
- Progression system based on strategic door selection.
- Anxiety management mechanic as a fail condition.
- Dynamic key placement with variable positions.
- Safe rooms that reduce anxiety levels.
- Minimalist and oppressive atmosphere.
- Atmospheric soundtrack designed to intensify tension.
- Short but intense psychological experience.
What Kind of Experience It Is
Labyrinth of Anxiety is a psychological experience focused on tension, repetition, and decision-making under pressure.
It is designed for players who enjoy introspective, minimalist, and emotionally intense experiences.
It is not an action or combat game.
It is a game about moving forward… even when everything looks the same.
Spelare uppdaterade 19 sep. 01:43 UTC · butiksdata 22 sep. 21:41 UTC · källa: SteamWebAPI
Labyrinth of anxiety kostar 0,73€ i Steams DE-butik. Just nu är det 65 % rabatt. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 0,73€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
Labyrinth of anxiety släpptes 13 mars 2026 av DIG Games. Släpptes för 7 månader sedan.
Minimum: Windows 11, Intel Core i3-6100 / AMD Ryzen 3 1200, NVIDIA GTX 750 Ti / AMD Radeon R7 260X, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 2 GB ledigt diskutrymme för Labyrinth of anxiety.
60,0% av 5 recensioner på Steam är positiva – Steam klassar det som ”5 user reviews”.
Nej – Steam listar ingen svensk språkversion av Labyrinth of anxiety. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar Labyrinth of anxiety som ett enspelarspel.
Steam charts för Labyrinth of anxiety på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Labyrinth of anxiety ›
På Steam fungerar Labyrinth of anxiety på Windows. Inget stöd för handkontroll angivet.
Labyrinth of anxiety har åldersgränsen DEJUS 10 och IGRS 18.