Inventorism is a real-time action roguelike where your build lives in your inventory: items take up grid space, link up with their neighbors, and merge into stronger versions. Get the layout right, then take it into the horde, reading the fight and picking targets as you carve a way through.
Antal spelare och Steam charts för Inventorism
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
Inventorism is a real-time action roguelike where fights routinely throw you against groups of enemies at once, not just single targets — so you're constantly reading the crowd, picking targets, and dodging incoming fire while you carve through them. You go down through dungeons that change every run, picking up weapons, rings, belts, and other gear along the way — except your backpack has a fixed size, and every item takes up a different amount of room in it. You can't carry everything. At some point you have to decide what gets left behind. Every death teaches you something new to try. Every run is a different backpack, a different build.
Three classes to pick from: Warrior (melee), Archer (ranged), and Mage (elemental spells). Each fights differently on its own, but the gear you build around them changes things more than the class does — a plain weapon turns into something else entirely depending on what's sitting next to it in your bag. One accessory might react to low health, another might key off whatever damage type you're already dealing. There's no single correct build here — the game is built around trying weird combinations and seeing what breaks in your favor.
Features:
- Combat against groups of enemies — melee, ranged, and area attacks, with room to be overwhelmed if you're not careful.
- Warrior, Archer, and Mage, each with different weapons and spells.
- A limited-space backpack where every item takes up its own shape — managing it is part of the strategy.
- Deep, creative itemization: items interact with each other in ways that aren't always obvious, and finding a broken combo is half the fun.
- Elemental and status effects that stack up.
- Charge-based items and effects that repeat or amplify past actions.
- Camp between runs where you upgrade gear and character stats for permanent progress.
Vanliga frågor
Steam anger inget pris för Inventorism just nu.
Inventorism har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10/11 64-bit, Dual-core 2.4 GHz (Intel Core i3-4000 / AMD Ryzen 3), Intel HD 520 / GeForce GT 1030 / Radeon R7 250, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 500 MB ledigt diskutrymme för Inventorism.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Inventorism. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar Inventorism som ett enspelarspel.
Steam charts för Inventorism på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Inventorism på Windows. Inget stöd för handkontroll angivet.