Classic minesweeper on a board with no edges. Every 8x8 zone hides exactly ten mines - clear zones to push the night sky back, finish 64 of them to complete an area and collect the artwork beneath it. No ads, no purchases, no end to the map.
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Minesweeper without the edges.
The board is not a grid you finish. It is a plane that keeps going in every direction, and it already exists before you look at it: mines are generated from a seed, so the world is a function rather than a file. The only thing your save holds is what you changed.
ZONES, NOT GAME OVER
The plane is divided into 8x8 zones, each holding exactly ten mines. You win and lose one zone at a time. Hit a mine and that single zone locks while the rest of your world stays exactly as it was. Wait ten minutes and it restores itself, or spend an unlock ticket if you would rather not wait. There is no run to lose and nothing to start over.
THE NIGHT SKY DECIDES WHERE YOU PLAY
Cells you have never reached are covered by night sky and cannot be clicked at all. The playable frontier grows one cell past whatever you have opened, so an endless board never turns into an endless blank page. That sky is not decoration. The game places an observer from your system clock and language, then draws sixteen constellations and the first-magnitude stars where they actually are right now. No location permission, no network.
COLLECT THE MAP
Sixty-four cleared zones complete an area, and every completed area hands you the artwork underneath it for your gallery. Six themes run across the world: a village through its four seasons, the deep sea, desert, forest ruins, sky islands and open space, arranged so that neighbouring areas never repeat.
ONE DAILY BOARD, THE SAME ONE FOR EVERYONE
A single generated zone each day on UTC, identical worldwide. Clear it to keep your streak and to earn the hints and unlock tickets that keep you moving.
HEXAGONS
A separate mode on a six-neighbour grid, with its own progress and its own achievements. The same rules, a different set of instincts.
NO ADS, NO PURCHASES, NO TIMER YOU CANNOT OUTWAIT
Hints and unlock tickets come from playing: clearing zones, finishing the daily, completing areas. That is the entire economy. You buy the game once and nothing inside it asks you for anything again.
BUILT TO SIT OPEN ON YOUR DESKTOP
Idle load is close to nothing, the whole screen draws in a handful of instanced calls, and it targets integrated graphics from 2012 onward. Fully offline, with Steam Cloud saves, 15 achievements and 13 languages.
Spelare uppdaterade — · butiksdata 23 sep. 02:31 UTC · källa: SteamWebAPI
Steam anger inget pris för Infinite Minesweeper just nu.
Infinite Minesweeper har inte släppts än. Planerad release: 24 september 2026.
Minimum: Windows 10 64-bit, 64-bit dual core, 2.0 GHz, OpenGL 3.3 / DirectX 11 compatible (integrated graphics from 2012 onward), 2 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 700 MB ledigt diskutrymme för Infinite Minesweeper.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Infinite Minesweeper. Totalt listar Steam 13 språk, inget av dem med fullt ljud.
Nej – Steam listar Infinite Minesweeper som ett enspelarspel.
Steam charts för Infinite Minesweeper på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Infinite Minesweeper ›
På Steam fungerar Infinite Minesweeper på Windows. Inget stöd för handkontroll angivet.
Infinite Minesweeper har åldersgränsen DEJUS L och IGRS 3.