Your cursor is the blade. Never click — move the mouse and the sword cuts whatever its edge sweeps through. Take your hand off it and the blade fights on without you. Hold the core, clear endless waves, take an Awakening, then spend the shards on 100 sword tiers and a forge with no last level.
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No clicking. Just the mouse.
Your cursor is the sword. Move the mouse and the blade follows it, cutting whatever its edge sweeps through — there is no attack button, no combo, no cooldown to manage. Rest the edge on an enemy and it keeps cutting. Leave the mouse alone for a second and the blade takes itself over, going for whatever is closest to the core at 60% power, so the run keeps going while you don't. That is the idle half.Hold the core
A crystal core sits in the middle of the arena and everything that spawns wants to chew through it. Clear a wave, take an Awakening — one of three cards that bend the build — and go again. The waves never end, and their health, their bite on the core and their shards all grow geometrically with the wave number. Every kill drops shards; when the core finally shatters, they bank, and they are yours for good.Tier 1 → 100
Ten families of ten. Every tier compounds damage; crossing into a new family hits harder and hands the sword a new name, colour, glow and trail — Chipped Iron I through Godsteel X, ending at ×6.3T damage. It is the only place in the game where buying stops.A forge with no last level
- Geometric costs, compounding effects, x1 / x10 / MAX bulk buy.
- What would break the game if it ran away — cooldown, crit, reach — approaches its ceiling instead of reaching it.
- Ascension melts the sword, the bank and the forge down into embers, each worth +12% damage and shards forever.
- Offline earnings: a closed game pays 40% of the best shards-per-second you ever really produced, capped at 8 hours, and reports it the moment you come back.
Played on your terms
- Three difficulties — GENTLE, NORMAL, FIERCE — switchable mid-run, applied to the next enemy that spawns.
- Save anywhere: the run in progress is inside the save file. Leave in the middle of a wave and pick it up from the title, at the start of that wave.
- Five volume sliders, four text sizes, three colour modes (red-green safe and blue-yellow safe included), high contrast, screen shake from 0 to 100%, and a switch for the light flashes.
- Every page plays from the keyboard. The blade cuts on contact; menus never do — hover only highlights, and a click or Enter commits.
Pixel art, 2D lights, 640×360.
Spelare uppdaterade — · butiksdata 23 sep. 02:28 UTC · källa: SteamWebAPI
Steam anger inget pris för I Only Moved My Mouse just nu.
I Only Moved My Mouse har inte släppts än. Planerad release: 23 oktober 2026.
Minimum: Windows 10 64-bit, Intel Core i5-4460 / AMD FX-6300, GeForce GTX 750 Ti / Radeon R7 265, 2 GB VRAM, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 4 GB ledigt diskutrymme för I Only Moved My Mouse.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av I Only Moved My Mouse. Totalt listar Steam 20 språk, inget av dem med fullt ljud.
Nej – Steam listar I Only Moved My Mouse som ett enspelarspel.
Steam charts för I Only Moved My Mouse på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för I Only Moved My Mouse ›
På Steam fungerar I Only Moved My Mouse på Windows, macOS och Linux. Inget stöd för handkontroll angivet.
I Only Moved My Mouse har åldersgränsen DEJUS 18 och IGRS 13.