A long-range shooting sim built on real exterior ballistics. You read the wind and wait for the lull between two gusts. After the shot, you see the trajectory in 3D and where the wind carried the bullet. Targets are steel plates and ring targets. No combat, no blood.
Antal spelare och Steam charts för Holdover – Long Range Sniper Simulator
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
—No user reviews
0 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
Long-range precision shooting
HOLDOVER is a shooting sim for people who like reading wind and judging distance. You lie at the firing point, and through the scope the target across the slope is barely wider than one mark on your reticle. You make one last correction and breathe out. Then the shot, and a noticeable wait before the bullet gets there.
You shoot at steel and ring targets. There's no combat and no blood.Wind and patience
In many games, wind is a number at the edge of the screen and the bullet lands roughly where the reticle sits. Here, that's where the work starts. Every shot is computed with real exterior ballistics. Nothing is rolled. At long range, a light breeze is enough for a miss. You read the wind from the landscape and the windsock. Often the best call is to stay down and wait for the lull between two gusts.Gear like at the range
The riflescope has elevation and windage turrets with real clicks, and what you've dialed shows on screen. Reticles come in mrad or MOA. You have instruments for wind and distance, but no calculator that turns their readings into a hold. How much you set up yourself before the shot is your call. Technical terms are explained in plain words, so you don't need to be a competitive shooter. Units can be metric or US.After the shot
You can look at every shot afterwards as a 3D trajectory. Turn the view around and follow the path to see where the wind pushed the bullet and how far it dropped. That tells you whether the miss came from the wind or from the range.Out there
The firing points sit in different landscapes, some among trees, some open above a wide valley. Each one has its own light and its own wind. When the sun is low, haze hangs over the valley and the targets get harder to make out.Non-violent
People and animals are never targets. There are no injuries and no blood.Early Access
HOLDOVER launches in Early Access and is still early in development. The interface is in English and German, with more languages to follow. What gets added after launch depends partly on feedback from the first players. This page will show more of the game in the weeks before release.
Vanliga frågor
Steam anger inget pris för Holdover – Long Range Sniper Simulator just nu.
Holdover – Long Range Sniper Simulator har inte släppts än. Planerad release: december 2026.
Minimum: Windows 10/11 64-bit, 6 cores, e.g. AMD Ryzen 5 3600 / Intel Core i5-9600K, NVIDIA RTX 2060 / GTX 1660 SUPER / AMD RX 5600 XT, 6 GB VRAM, 16 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 8 GB ledigt diskutrymme för Holdover – Long Range Sniper Simulator.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Holdover – Long Range Sniper Simulator. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar Holdover – Long Range Sniper Simulator som ett enspelarspel.