You start with a coal mine, an iron mine, a well, and a farm. You end with rockets flying, colonies on the Moon and Mars, and cargo flowing between every world you've built. An idle incremental game about building humanity's space program from the ground up.
Antal spelare och Steam charts för Heliodawn
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
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7 bilder
Spelinformation
Om spelet
Spel
Releasedatum2026Släpptes för 9 månader sedan
UtvecklareCiviem LLCUtgivareCiviem LLCGenrerGratis att spelaStrategiIndieSimuleringCasual
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Om spelet
Spelare uppdaterade — · butiksdata 23 sep. 01:45 UTC · källa: SteamWebAPI
Tillgänglighet och ljudColor AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MerContrast Controls
Systemkrav
MinimumRekommenderatOSWindows 10 64-bitWindows 10 / 11 64-bitProcessorDual-core 2.0 GHzQuad-core 2.5 GHz or betterGrafikkortIntegrated GPU with WebGL 2.0 (Intel UHD 620 / HD 5500-class)Dedicated GPU, or modern integrated (Intel Iris Xe / AMD Vega)RAM4 GB RAM8 GB RAMLagring1 GB available spacesamma
Om Heliodawn
Day one: a coal mine, an iron mine, a well, a farm. That's it. Earth is modern but empty of space infrastructure, and the only way forward is to build it yourself.
Mine coal to make power. Smelt iron into steel. Refine oil into rocket fuel. Process air into oxygen and nitrogen. Grow the supply chain until you've got electronics, composites, and a rocket assembly plant. Then you launch.
Low orbit is a station, not a home — a staging point you use to reach the Moon. The Moon has polar ice and regolith and no atmosphere. Mars has thin air full of CO2 and enough water locked in the ground to run a Sabatier reactor and brew your own methane. Each world is a new economy you have to rebuild for the environment you're in.
Transport ties it all together. Ships run fixed loops between worlds — Earth to orbit to the Moon, Earth to Mars, Moon to Mars — hauling whatever cargo you tell them to haul. You pick the stops. You pick the cargo. You scale the fleet. A single screen shows every line in your network at a glance, green where it's flowing and red where it's stalled.
No lose state. Close the game for a week and your colonies are still there, making things, waiting.
Key Features
The gameplay is logistics, production, and network-building — not piloting or physics. The systems below are what ships today.
- A production chain built on real recipes: Rockets burn RP-1 kerosene refined from crude oil. Mars methane comes out of a Sabatier reactor fed by local CO2 and hydrogen split from water ice. Steel is iron ore cooked in a smelter. Nothing is magic. Everything is a recipe.
- Four worlds, four economies: Earth, low orbit, the Moon, and Mars. Each has its own buildings, its own resources, and its own production problems to solve. You don't pilot ships or manage orbits — you build the supply chain that keeps each world fed.
- Transport is the game: Ships run fixed loops between worlds. Pick the stops, pick the cargo, scale the fleet. Watch the whole network on a single screen and catch the one line that just stalled.
- A tech tree you can follow: Power Systems. Atmospheric Processing. Fuel Chemistry. Rocket Engineering. Orbital Operations. Lunar Exploration. Mars Transit. Every tech unlocks a building you can actually build.
- Population that you have to keep alive: Colonies need habitats, food, water, and oxygen. People are your workforce, and losing the supply chain that supports them doesn't kill them — it just stops everything from working. Managing that tension is half the game.
- Offline progress that respects your time: Close the tab. Close it for a week. The game keeps ticking. Come back to stockpiles and a running economy.
- Ranks to chase: Tiered achievements on every resource and building, feeding a 20-rank ladder from Ground Crew to Stellar Vanguard.
- Built for long play: Auto-save every 30 seconds. Export and import your save. An example save for exploring a mid-game state. Four theme presets plus full color customization. A curated soundtrack. A desktop client with a clean borderless window and updates that land without asking.
Vanliga frågor
Heliodawn är gratis att spela på Steam.
Heliodawn har inte släppts än. Planerad release: 2026.
Minimum: Windows 10 64-bit, Dual-core 2.0 GHz, Integrated GPU with WebGL 2.0 (Intel UHD 620 / HD 5500-class), 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 1 GB ledigt diskutrymme för Heliodawn.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Heliodawn. Totalt listar Steam 1 språk, varav 1 med fullt ljud.
Nej – Steam listar Heliodawn som ett enspelarspel.
Steam charts för Heliodawn på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Heliodawn på Windows. Inget stöd för handkontroll angivet.