A blind co-op horror-comedy for 2-4 players. Sound is your only sight — every whisper, footstep, and shout lights up the dark, and calls the monster that hunts by ear. Sneak, haul cargo, and scream at exactly the wrong moment.
Antal spelare och Steam charts för HEARKEN
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
YOU CAN'T SEE. YOU CAN HEAR.
That's the whole problem.
HEARKEN drops 2–4 players into a dead, pitch-black facility with one job: haul out the reagent before the shift ends. There's no flashlight. There never was one. The only thing that shows you the room is the noise you just made — and something down here is listening for it too.
Sound is the only light you get
Every footstep, whisper, and dropped crate sends out a pulse that briefly outlines the world around you — walls, doorways, your teammate three rooms over. Whisper and you'll barely see anything. Shout and the whole floor lights up like a flare... for everyone, including whatever's hunting. Consider it a doorbell.
It doesn't have eyes. It doesn't need them.
The thing down here listens, and it's very good at it. Quiet, and it loses you. Loud, and it comes — patrolling, then investigating, then closing in for real. No scripted jump-scares: the noise decides where it goes. That includes you, on comms, forgetting to whisper.
The job
Carry reagent ampoules from the storage racks to the pneumatic tube by the airlock. Run and the glass in your arms rattles — push it, and it shatters, loud enough to bring company. Hit the day's quota and the airlock opens. Miss it and the building doesn't care what you were in the middle of. Or how close you were.
Each day raises the quota. Each day the building rebuilds itself around you, so nobody gets to memorize the floor plan.
Your mic is a weapon and a liability
Proximity voice chat isn't a chat feature here — it's a light source. Talk, and you light up. Scream, and you light up the whole team. The loudest person in the room is always the one in the most danger, which in practice means whoever is currently panicking.
KEY FEATURES
- Total darkness — no flashlight, no HUD radar. You see only what your own noise reveals.
- A monster that hunts entirely by sound — it goes wherever the noise sends it.
- Proximity voice chat that doubles as your light source and your biggest liability.
- A procedurally rebuilt facility — every day is a new floor plan, and the quota only goes up.
- Co-op revives, not permadeath — going down just means someone has to come get you, loudly.
- 2–4 players, best experienced with people you're willing to blame later.
Vanliga frågor
Steam anger inget pris för HEARKEN just nu.
HEARKEN har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10 64-bit, Intel Core i5-4460 / AMD FX-8350, NVIDIA GTX 960 / AMD R9 380, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 3 GB ledigt diskutrymme för HEARKEN.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av HEARKEN. Totalt listar Steam 12 språk, inget av dem med fullt ljud.
Ja – Steam listar HEARKEN med co-op online.
Steam charts för HEARKEN på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar HEARKEN på Windows. Inget stöd för handkontroll angivet.