Tillgänglighet och ljudCamera ComfortCustom Volume ControlsPlayable without Timed InputStereo Sound
Systemkrav
MinimumRekommenderatOSWindows 10+sammaProcessorPotato can probably run itsammaGrafikkortAnythingsammaRAM2 GB RAMsammaLagring300 MB available spacesamma
Om spelet
Om Glaivestorm
Glaivestorm is an isometric ARPG with combat, loot, stats, spells and sprinkle of crafting.
Game is focused on combat with 4 different playstyles which you can mix in any way you like:
1. Melee / 2. Ranged
3. Defensive / 4. Spellcaster
Melee and Ranged mode can be switched at any time and can be used with any weapons - they just have different ranges and projectile mechanics.
Defensive style requires at least one shield equipped, gives you ability to block attacks are reflect damage.
Spellcaster focuses on magic with different elements.
I'm trying to make the stat system as transparent as possible to not hide how things are calculated. The big part of the desire to create this game was frustration from a lot of games forcing players to guess or straight up lying to the players.
As an example, in Glaivestorm if you see an item giving "+10% strength" you can be sure that it adds 10% to whatever strength you already have, not to some base value. Plus, when you have three such items, they don't just add up to 30% bonus, but multiply with each other to give a proper 33.1% increase.
Equipment has different rarity, which affects stats and how many effects items can have.
There is an upgrade system to improve main stats (such as damage and armor).
You can atomize gear to get materials and swap the majority of the bonus effects.
Accessory slots are heavily limited in many games. Glaivestorm allows players to wear up to ten rings and two amulets at the same time (although not all gear slots are available from level zero).
You have access to both active and passive skills. Some of them benefit not just their respective path, so you're free to combine and find what's best for you.
Just like with stats I'm trying to make all the calculations as transparent as possible.
Most locations where you fight monsters are procedurally generated, but there's also boss arenas.
There are complete conditions, finishing which will unlock new locations and give bonuses for future revisiting.
Locations are not level restricted. If you can gain access to them earlier than the recommended level - good for you!
And, of course, you can find treasures!
Both Xbox and PS gamepads are now supported, game displays correct icons and hints in UI. Other gamepads should be supported as well, although they might not have specific set of icons for them.
Steam Deck resolution support was also added in recent patch. If you face issues please leave feedback in Steam Discussions or in Discord (link can be found in page socials).
Spelare uppdaterade 18 sep. 20:34 UTC · butiksdata 22 sep. 20:50 UTC · källa: SteamWebAPI
Glaivestorm kostar 9,75€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 9,75€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
Glaivestorm släpptes 25 september 2025 av Blue glass star. Släpptes för 12 månader sedan.
Minimum: Windows 10+, Potato can probably run it, Anything, 2 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 300 MB ledigt diskutrymme för Glaivestorm.
100,0% av 5 recensioner på Steam är positiva – Steam klassar det som ”5 user reviews”.
Nej – Steam listar ingen svensk språkversion av Glaivestorm. Totalt listar Steam 2 språk, inget av dem med fullt ljud.
Nej – Steam listar Glaivestorm som ett enspelarspel.
Steam charts för Glaivestorm på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Glaivestorm ›
På Steam fungerar Glaivestorm på Windows. Fullt stöd för handkontroll.
Glaivestorm har åldersgränsen DEJUS 6 och IGRS 13.