Catch fish, build your store, and sell your catches! Explore a mysterious world to find new areas, and new fish to catch. Decorate to get wealthier customers to buy your big catches. As you build up your store, a town will evolve around you!
Antal spelare och Steam charts för Fishing Shop Simulator
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
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Speltimmar 30 d—Uppskattat
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24 timmar—7 dagar—TrendOförändrad
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Windows · LinuxInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily Sharing
Systemkrav
MinimumRekommenderatOSRequires a 64-bit processor and operating systemsammaProcessori5-3320M @ 2.60 GHz / AMD Ryzen 3 3200u—GrafikkortRadeon HD 5000+—RAM4 GB RAM8 GB RAMLagring800 MB available space1000 MB available space
Om spelet
Om Fishing Shop Simulator
This is a fishing shopkeeper where you start off in a pile of rubble in this mysterious world, in the hopes of rebuilding and making a large successful shop and fish collection. As you sell fish and build up your personal collection, a town begins growing around you and begins to evolve and level up!
The game is still in alpha development - I plan on posting updates on my steams news/update pages, Discord and Youtube!
I'm a single developer making this while working full time, so this comes out of pure enjoyment of simulator and tycoon games. I also will emphasize that I'm going to be slow with progress at times because I need to manage my full time job and life as well. I won't promise a perfect or super polished game - But I can promise I'm passionate and want to make a fun game for people to enjoy. This is the first time I'm attempting at making my own full game so I appreciate the patience and support!
Rare & Giga Catches
- In rare scenarios you'll get rare giga sized catches, as well as Holographic/Foils that are worth a lot of money (I'm a big fan of trading card games, so snuck in foils!); However they could also be really handy to make your store more attractive for customers, as display pieces.
Collecting
- A part of the games mechanic is collecting and displaying some of your catches - Every unique fish on display improves your stores collection bonus. I want to have TONS of unique fish to find and catch in the future!
- One of the main gameplay themes of the game is to collect all the unique fish in the world! I will continue to keep adding in more types of fish into the game
Grading
- Later on in the game, a grader NPC opens up shop where you can then begin getting your fish graded! This is heavily inspired by Trading Card Games where you get cards graded
- This can enhance OR decrease the value of the fish... depending on its quality
- Graded fish can be mounted on walls, and stacked on top of eachother on displays so you can amass a bigger collection in a smaller space
Tech Tree
Bait
- Risk Vs Reward: Bait will cost a upfront amount, but gives you a chance at catching better fish! Some bait will be for specific fish in regions, while other bait just overall increases your chances.
Explore
- Explore the ruins of the 'Old World' and find new fishing spots! I have a lot of ideas planned for future biomes in this strange post-apocalyptic world. I want this world to feel fun to explore and discover!
Customers
- You'll need to make your shop appealing to the world's wanderers so they move into the area and bring more wealth to afford those big hitters you catch
Town Building
- As you repair and upgrade your shop, others will begin settling into the area as well and begin building, I hope this will make it visually rewarding and exciting to see the area change over time! You will unlock possible NPC's to interact with in the future here.
Rebuilding & Upgrading
- You'll need to make your shop appealing to the world's wanderers. As you keep upgrading your store, you'll get more floor space and new props/technology to build your store with!
Weather
- When rainy days happen, different fish become available that you can't find in clear weather!
Building
- Place your decorations, furniture, and displays the way you want to! I want to get a nice variety of content for you to make your store layouts interesting and unique.
Taxes - The Government
- Even in the apocalypse you can't escape the tax man - The government will fly near your shop every few days to collect payment for helping you rebuild - They want their cut!
Decorating
- I want to actually reward players for decorating, instead of it just being purely for looks! I haven't figured out exactly what 'decor' bonus will give yet, but I'll keep you posted.
Dog
- Keep your dog fed and happy! I want to make the dog mechanic more interesting in the future (Including maybe choosing a different starter pet). It will be a fun little companion on your journey across this odd world.
Achievements
- I'd love to have a way for you to keep track of all the fish you've discovered, how many you've caught and the biggest weight you've caught!
Spelare uppdaterade — · butiksdata 23 sep. 02:00 UTC · källa: SteamWebAPI
Steam anger inget pris för Fishing Shop Simulator just nu.
Fishing Shop Simulator har inte släppts än. Planerad release: 2026.
Minimum: Requires a 64-bit processor and operating system, i5-3320M @ 2.60 GHz / AMD Ryzen 3 3200u, Radeon HD 5000+, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 800 MB ledigt diskutrymme för Fishing Shop Simulator. De rekommenderade kraven anger 1 000 MB.
Det finns inga Steam-recensioner för det här spelet än.
Ja – Fishing Shop Simulator finns på svenska med gränssnitt och undertexter, men utan svenskt tal. Totalt listar Steam 15 språk, varav 1 med fullt ljud.
Nej – Steam listar Fishing Shop Simulator som ett enspelarspel.
Steam charts för Fishing Shop Simulator på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Fishing Shop Simulator ›
På Steam fungerar Fishing Shop Simulator på Windows och Linux. Inget stöd för handkontroll angivet.
Fishing Shop Simulator har åldersgränsen DEJUS L och IGRS 3.