A tense first-person survival horror experience set inside a collapsing apartment building during a viral outbreak. Navigate dark corridors and uncover the story behind before the apocalypse.
Antal spelare och Steam charts för Everyone's dead
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
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Om spelet
Spel
Releasedatum—Releasedatum inte tillkännagivet
UtvecklareReindeer GroveUtgivareReindeer GroveGenrerActionGratis att spela
—Prestationer—DLC
Om spelet
Spelare uppdaterade — · butiksdata 23 sep. 01:49 UTC · källa: SteamWebAPI
About this game:
Everyone’s Dead is a third-person, single-player, story-driven survival horror experience focused on tension, atmosphere, and environmental storytelling.
You are trapped inside an apartment building during the early stages of a pandemic outbreak. With limited resources and no guidance systems, you must navigate dangerous interiors, scavenge for supplies, avoid or confront infected enemies, and make high-risk decisions in order to escape the building and reach your brother.
There are no quest markers or objective arrows, progression is driven through exploration, sound cues, environmental clues, and player observation.
Everyone's dead is unforgiving in the sense that the player cannot stay still and linger. Survival is key in Everyone's dead and because of it's unforgiving nature, saving the game is limited to various checkpoint throughout the level. Your neighbors might have left food or resources that you will be able to use so be vigilant and wary, but remain your focus and stay on track!
Story driven survival horror:
Experience a narrative set during the first stages of a global pandemic. Play as Dan, a survivor forced to choose between remaining barricaded in safety or risking everything to rescue his injured brother outside the quarantine zone.
The game takes place in the beginning stages of a global pandemic where the edges of collapse are near. The main character, Dan, has been held up in his apartment since the early stages of a quarantine order mandated by the authorities. Clues around the apartment tells the story of a struggle. Desperate to keep the living dead out, and the living inside the survivors have barricaded themselves in fear of the dead roaming the streets.
In contact with his brother, Dan learns that he has tried to escape the city and in the process crashed his car. Dan now faces the hardest decision of his life, to stay in the apartment and try to survive, or escape the corridors of hell and try to rescue his brother.
The story is delivered through:
- Environmental storytelling
- Voice messages and audio logs
- Visual clues found in apartments and hallways
- World events unfolding during gameplay
Survival mechanics:
Survival depends on managing limited resources:
- Food & energy levels — maintain stamina and movement efficiency
- Weapons & ammunition — scarce and valuable
- Batteries & light sources — required to navigate dark interiors
- Checkpoint-based saving — progress is saved at specific safe zones
Supplies are intentionally limited to reinforce tension and decision-making.
Exploration-Based Gameplay (No Hand-Holding):
There is no minimap guidance or objective markers. Players must:
- Interpret the environment to find safe routes
- Listen for enemy movement and audio cues
- Discover alternate paths such as blocked stairwells, broken elevators, and emergency passages
- Decide when to move fast and when to stay hidden
Every playthrough encourages careful observation and situational awareness.
Combat and Threats
Players will encounter infected zombie enemies throughout the building.
Gameplay emphasizes:
- Risk-versus-reward combat
- Limited ammunition
- Strategic movement and positioning
- Avoidance when possible
Survival depends on smart choices, not constant fighting.
Atmospheric Level Design
The apartment complex is designed as a connected survival space featuring:
- Multiple floors and interior locations
- Dynamic lighting and dark environments
- Environmental hazards
- Collapsed areas and blocked routes
- Safe zones and high-risk corridors
Each area tells part of the story through its layout and visual details.
Playtime & Structure
- Estimated playtime: 45–90 minutes (depending on playstyle and exploration)
- Single-player experience
- Linear progression with optional exploration paths
- Designed as a focused narrative survival horror experience.
Vanliga frågor
Everyone's dead är gratis att spela på Steam.
Everyone's dead har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10 64-bit (Version 1909 or newer), Intel Core i5-8400 / AMD Ryzen 5 1600, NVIDIA GTX 1060 6GB / AMD RX 580 8GB / Intel Arc A380, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 30 MB ledigt diskutrymme för Everyone's dead.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Everyone's dead. Totalt listar Steam 1 språk, varav 1 med fullt ljud.
Nej – Steam listar Everyone's dead som ett enspelarspel.
Steam charts för Everyone's dead på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Everyone's dead på Windows. Inget stöd för handkontroll angivet.
Everyone's dead har åldersgränsen DEJUS 14 och IGRS 18.