Challenge your mind with a growing collection of math-based mini-games designed to test your logic, speed, and calculation skills. Every Step Counts combines brain training with satisfying gameplay loops. Track your progress, sharpen your mind, and master the numbers.
Antal spelare och Steam charts för Every Step Counts
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Antal spelare0— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
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Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner1 recensioner
100,0%1 user reviews
1 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa0,0%Pos. per neg.—
Media
7 bilder
Spelinformation
Om spelet
Spel
Releasedatum23 augusti 2026Släpptes för 1 månad sedan
Windows · LinuxInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily SharingSteam Leaderboards
Tillgänglighet och ljudCustom Volume ControlsMouse Only OptionPlayable without Timed Input
Systemkrav
MinimumRekommenderatOSWindows 10 (64-bit versions)Windows 10, Windows 11 (64-bit versions)ProcessorDual Core CPU @ 2.0GHz+Quad Core CPU @ 2.5GHz+GrafikkortOpenGL 3.3 compatible graphicsDedicated GPU with Vulkan SupportRAM2048 MB RAM4096 MB RAMLagring200 MB available spacesamma
Om spelet
Om Every Step Counts
Hi! I’m a solo developer, and I built Every Step Counts because I wanted to prove that "educational" games don’t have to be boring. My goal was simple: create a place where you can relax, solve some math problems, and accidentally get sharper at math and logic while you're at it.
The game is currently a collection of four distinct mini-games. I’m launching in Early Access because I want to add more modes later, but the core experience is ready for you to play right now.
Here is what you can expect:
Ouroboros: Every Step Counts
The first game is Ouroboros, a calm but tricky puzzle starring a snake with terrible eyesight. You are the designated navigator. Armed with a calculator, your job is to guide your snake friend’s every step to eat the apple, grow longer, and eventually capture the whole grid.
You’ll need to add, subtract, multiply, and divide to reach the target. The riskier the operation, the higher your score reward. It’s not about doing complex calculus; it’s about looking ahead and planning the perfect path. It starts easy, but you might find yourself staring at the screen for a good minute trying to figure out the only way to win.
Brainy Cashier: Every Change Counts
If you want something faster, I made a mode that puts you behind a cash register. The premise is simple: all the store's calculators are broken, so you the mathematician have been drafted to save the sales day.
The line moves fast, and you need to calculate totals and hand out exact change before the customers get annoyed. If you take too long, they get angry and your score tanks. It’s a rush, and it really tests how well you can handle mental math under pressure.
Code the Math: From Formula to Function
This is for the thinkers. Instead of just answering questions, you build the solution. You are given inputs and a goal, and you have to code the logic to create a function that solves the equation.
Often, a single line of code is all you need to solve the problem, if you can find the right one. There are currently over 20+ levels included, each designed to test your ability to translate pure mathematics into working code.
Bits & Bytes: Number Conversion (New!)
This game is entirely about number conversion. You will use the traditional conversion system to break down and convert numbers between Decimal, Binary, Octal, and Hexadecimal.
It turns complex conversion logic into a satisfying, hands-on puzzle experience.
One Score for Everything
I connected them all with a system called Knowledge Points (KP).
Whether you are solving a slow logic puzzle or rushing through the cashier mode, everything you do earns you KP. This score is tracked on a global leaderboard, so you can see how you stack up against other players. It’s just a fun way to track your progress as you get better.
I’m working on this game alone, so your feedback really matters. If you have ideas for new math mini-games or features, let me know in the community forums or Discord Server!
Thanks for checking out my game.
Spelare uppdaterade 18 sep. 22:40 UTC · butiksdata 22 sep. 11:06 UTC · källa: SteamWebAPI
Every Step Counts kostar 5,89€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 5,89€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
Every Step Counts släpptes 23 augusti 2026 av nipanko. Släpptes för 1 månad sedan.
Minimum: Windows 10 (64-bit versions), Dual Core CPU @ 2.0GHz+, OpenGL 3.3 compatible graphics, 2048 MB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 200 MB ledigt diskutrymme för Every Step Counts.
100,0% av 1 recensioner på Steam är positiva – Steam klassar det som ”1 user reviews”.
Nej – Steam listar ingen svensk språkversion av Every Step Counts. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar Every Step Counts som ett enspelarspel.
Steam charts för Every Step Counts på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Every Step Counts ›
På Steam fungerar Every Step Counts på Windows och Linux. Inget stöd för handkontroll angivet.
Every Step Counts har åldersgränsen DEJUS L och IGRS 3.