A Joseon-era survival strategy game where even goodwill becomes a resource. Manage companions and scarce supplies during a great famine. Every crucial decision is resolved by dice. There are no perfect choices—only surviving today and preparing for tomorrow.
Antal spelare och Steam charts för 여명촌
live
Antal spelare0— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner8 recensioner
87,5%8 user reviews
7 positiva1 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa12,5%Pos. per neg.7,0×
Media
7 bilder
Spelinformation
Om spelet
Spel
Releasedatum17 maj 2026Släpptes för 4 månader sedan
Tillgänglighet och ljudCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MerTouch Only Option
Systemkrav
MinimumRekommenderatOSWindows 10 (64-bit)Windows 10/11 (64-bit)ProcessorIntel Core i3 (4th Gen) or AMD equivalentIntel Core i5 (6th Gen) or AMD Ryzen 3 equivalentGrafikkortIntel HD 4600 / UHD 620 or betterNVIDIA GTX 1050 / AMD RX 560 or betterRAM8 GB RAM16 GB RAMLagring3 GB available space5 GB available space
Om spelet
Om 여명촌
Dawn Village
A Joseon-era survival strategy game where even goodwill becomes a resource in the face of starvation
A great famine in the Joseon Dynasty. There are no perfect choices. You simply endure today and prepare for tomorrow.
What This Game Is
Dawn Village is a survival strategy game set during a great famine in the Joseon era, where you assign companions, manage resources, and bear the consequences of your decisions.
You are neither a hero nor a commander. You are simply someone trying to keep people from completely falling apart amid hunger and disease.
Dice Decide Fate
All major decisions are resolved by dice—just like in a TRPG.
Even the same choice can lead to different outcomes every time. Who steps forward, what condition they are in, and what the current situation is all change the result.
Succeed, and you overcome the crisis. Fail, and you lose resources—or face even greater danger.
Success and failure affect not only immediate outcomes, but also resources and companion conditions days later.
You cannot control the dice. You can only choose what you are willing to endure.
Managing People
It’s not just about resources. You must watch over your companions as well.
Each person has a different disposition and physical condition. Everyone has strengths and weaknesses.
Hunger makes them weaker. Continuous danger erodes their minds. Sometimes they grow stronger by overcoming crises—but growth always comes with anxiety.
You must decide where to assign each companion, when to let them rest, and who to send into danger.
You cannot protect everyone forever. Sometimes, you must let someone go. That choice is yours.
A Day Shaken Six Times
One turn unfolds across six phases.
Roll Call
Morning. You distribute food and steady your companions’ morale. If necessary, this is also when you send someone away.
First Incident
Something happens inside the village. Companions assigned to security respond. A fight may break out, resources may be gained, or a new companion may appear.
Journey
Companions assigned to a journey leave the village. They gather resources, fight, or get caught in unexpected events.
Environmental Incident
An unavoidable background event occurs.
Maintenance
Companions assigned to maintenance work. They craft items, care for the wounded, or prepare for tomorrow. You may also develop the village.
Final Incident
The end of the day. Another incident strikes the village. Some days pass quietly; on others, the group’s survival is decided.
Move cautiously, and you may last longer. Act boldly, and you may gain much—but you may also suffer irreversible losses.
There Is No Good or Evil Choice
There are no clearly right choices, no unquestionably wrong ones.
You may have to abandon someone to save another. You may choose short-term stability at the cost of future possibilities.
Some decisions seem to do nothing at first—only to return days later in unexpected ways.
What matters here is not making the right choice, but taking responsibility for the choice you made.
A Different Record of Survival Every Time
There is no fixed strategy. No correct answer.
What events occur, how the dice roll, and what condition your companions are in—all of it changes every run.
Even the same choices can lead to different outcomes. The same approach never works forever.
What remains is not victory.
It is a record of what you sacrificed to make it this far.
Spelare uppdaterade 19 sep. 00:26 UTC · butiksdata 22 sep. 09:47 UTC · källa: SteamWebAPI
여명촌 kostar 12,79€ i Steams DE-butik. Det lägsta priset vi har registrerat sedan 22 sep. 2026 är 12,79€. Steam sätter separata priser för spelet i 14 regioner – de regionala priserna finns ovan.
여명촌 släpptes 17 maj 2026 av Aesthmaris Studio. Släpptes för 4 månader sedan.
Minimum: Windows 10 (64-bit), Intel Core i3 (4th Gen) or AMD equivalent, Intel HD 4600 / UHD 620 or better, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 3 GB ledigt diskutrymme för 여명촌. De rekommenderade kraven anger 5 GB.
87,5% av 8 recensioner på Steam är positiva – Steam klassar det som ”8 user reviews”.
Nej – Steam listar ingen svensk språkversion av 여명촌. Totalt listar Steam 5 språk, inget av dem med fullt ljud.
Nej – Steam listar 여명촌 som ett enspelarspel.
Steam charts för 여명촌 på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för 여명촌 ›
På Steam fungerar 여명촌 på Windows. Inget stöd för handkontroll angivet.