Om BLOODKILL: Goreblast Overkill
KEY FEATURES
- 8 overpowered guns right from the beginning.
- Big hordes of ferocious beasts.
- Lots of blood and gore.
- Seamless game world without loading screens.
- Old School Death Metal music: "GUTS - Decay" provided by Vargheist Records.
THE WORLD
- Atmospheric forest, ancient ruins, gothic cathedrals.
- Linear campaign in a seamless game world without loading screens, not divided into levels.
- Destructible trees
- Game completion takes 2-4 hours depending on the difficulty selected.
8 OVERPOWERED GUNS RIGHT FROM THE BEGINNING
In this game you can aim, which gives different buffs to the guns.
- P90 - regular, precise autogun that transforms into a 10,000 RPM BEAST when aiming!
- Grenade Launcher - shoots big, spiky projectiles that damage enemies on physical hit and explode after.
- MP5 - charges up when you hit enemies, increasing fire rate, damage and accuracy. Every hit also adds 3 ammo to the clip!
- Machine Gun - very high damage output at the cost of your speed.
- Winchester - shoots explosive projectiles, explosion is bigger if you shoot heads!
- Shotgun - shoots fast, and even faster when Aiming!
- Super Shotgun - completely overpowered gun with penetrative bullets, but slow
- Pistol - burst firing, pretty powerful with high damage despite having infinite ammo and serving as a backup weapon.
SLAM AWAY
powerful melee attack ability that deals enormous damage in a big area
- Killing enemies charges up your Slam Away ability.
- When you kill anyone with Slam Away, you refill all your guns clips.
- Enemies who die from Slam Away drop more health/armor/ammo pickups.
ENEMIES
- Range attacking enemies will hide from you while reloading their attack.
- Melee enemies will move in a strafing manner and will try to surround you.
- Many enemies have combined behaviors.
- Many enemies will change their behavior depending on damage received. If you shoot hands off some enemies, they will become range attacking only, others will bite you with their teeth.
- Some enemies have their quirks: for example, Hydra, with each head lost, becomes faster, or Goblin with a shield will be very fast and angry if you destroy his shield.
- Enemies varying from very fast, with unpredictable behavior, to slow and tanky.
- Most enemies can have armor.
- Overall, there are 21 enemy types + 11 mini bosses.
GORE SYSTEM
- Detailed dismemberment allows you to cut off enemies limbs: hands, forearms, upper arms, etc.
- Physically simulated interactive gore can be pushed around by shooting or explosions
- Gore parts and blood splatters are eternal (not disappearing)! But to not fry your PCs, there's a limit to the gore/blood amount. Same with dead enemies bodies.
PLAYER MOVEMENT
- Sprint
- Directional double jump - while in the air, you can jump not up, but to the side. Good for jumping over enemies
- Bunny hop - gain speed by jumping fast without stopping. Combine with Sprint to gain even more speed!
- If not moving, you jump higher.
DIFFICULTY
- Game created with 100% "Very Challenging" preset difficulty in mind. It's very hard and requires constant movement, strategic use of resources, and good positioning.
- The game difficulty scales from very challenging to super easy.
- You can manually set difficulty values lower than the lowest preset, reducing incoming damage down to 5% and enemy speed down to 50%.
- Lots of checkpoints - if you die, you don't lose more than 5 minutes of your time!
TUTORIALS
- Non-gameplay-interruptive tutorials are displayed for each gun and for each player ability.
- Disappear once you complete them.
- Always available from the pause menu.
Game made by one person - may contain issues. Please report if you encountered any.