High-speed physics-based first-person melee combat. A brutal, high-mastery gameplay system with directional attacks and blocks, precise timing, and deliberate control of every move. Enter a forgotten age buried in myth and blood, where gods demand sacrifice in exchange for divine favor.
Antal spelare och Steam charts för BLOODFALL: The First Temple
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
—No user reviews
0 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
Tillgänglighet och ljudCamera ComfortPlayable without Timed InputStereo Sound
Systemkrav
MinimumRekommenderatOSWindows 10, Windows 11sammaProcessori5-6400i5-9600kGrafikkortGTX 1050GTX 2060RAM8 GB RAMsammaLagring800 MB available spacesamma
Om spelet
Om BLOODFALL: The First Temple
Setting
Enter a forgotten age buried in myth and blood, older than history itself, where gods demand sacrifice in exchange for divine favor. Welcome to BLOODFALL™: The First Temple - a world that isn't just ancient, but primordial, ritualistic, and rooted in the Neolithic.
Mechanics
High-speed physics-based first-person melee combat with precise directional attacks and blocks. Fast and responsive weapon controls where timing and precision are critical. Gameplay emerges from concrete interactive systems rather than abstract shortcuts like stats, modifiers or animation windows. It is a purely mechanical world governed by physical and material laws that cannot be broken. Combat functions due to coherent, fully integrated underlying systems, not stacked exceptions.
Unique Input Modality
This is a game where the player moves the weapon directly with the mouse rather than selecting pre-defined actions.
Feel
Feel the weight and impact of every collision, as weapons clash, rebound, slide, deflect, vibrate, and stabilize in real time. Experience fully physically simulated combat with tight, stable controls, with none of the usual wobble and unwieldiness typical of physics-based sword fighting games.
How is Combat in BLOODFALL Different?
BLOODFALL fuses responsive directional attacks and blocks with physics-based simulation, giving players direct control over timing, intensity, and commitment. Strikes can be lightly or heavily wound, held indefinitely, released on demand, redirected, or cancelled mid-swing. Blocks are sustained, allowing smooth, continuous adjustment instead of forced commitments. Weapons and armor interact materially in real time. Collisions carry weight, momentum transfer is felt, and damage results from actual contact. The result is a fast-paced, high-mastery combat system where outcomes are determined by intent, timing, and precision.
Spelare uppdaterade — · butiksdata 22 sep. 23:19 UTC · källa: SteamWebAPI
Steam anger inget pris för BLOODFALL: The First Temple just nu.
BLOODFALL: The First Temple har inte släppts än. Planerad release: 2026.
Minimum: Windows 10, Windows 11, i5-6400, GTX 1050, 8 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 800 MB ledigt diskutrymme för BLOODFALL: The First Temple.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av BLOODFALL: The First Temple. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar BLOODFALL: The First Temple som ett enspelarspel.
Steam charts för BLOODFALL: The First Temple på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för BLOODFALL: The First Temple ›
På Steam fungerar BLOODFALL: The First Temple på Windows. Inget stöd för handkontroll angivet.
BLOODFALL: The First Temple har åldersgränsen DEJUS 14 och IGRS 18.