A comic-ink roguelike deckbuilder where noise is a resource. Scavenge loud and the horde answers in waves — or fight quiet and stay poor. Outplay enemies that run decks of their own: peek, steal, and sabotage their next move while an infection ticks toward turning you.
Antal spelare och Steam charts för Ascend from Dis
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The city of Dis was sealed years ago. The plague stayed in. So did you. Climb out of the quarantine zone one district at a time — through a horde that has stopped wandering and started listening.
EVERY LOUD PLAY RINGS THE DINNER BELL
Scrap is power: bombs, overcharges, upgrades. But every scavenge and every big swing raises the Noise meter — and at 4, 7, and 10 something new claws out of the dark. Fight quiet and bank the stealth bonus, or embrace the bell and build a deck that feeds on what answers it.
YOUR ENEMIES HAVE DECKS TOO
Combat is deck versus deck. Enemies queue their moves from real card decks — peek at what's coming, steal their best card, jam junk into their queue, or force a discard. They'll do it right back: stalkers read your loud plays, wardens stamp junk into YOUR deck.
THE INFECTION IS A CLOCK AND A FUEL TANK
Corrupted cards are the strongest in the game — and they cost infection. Ride the fever bands for power, spend it on plague skills, purge it at rest sites. Hit 100 and you Turn. The run ends.
OVERCHARGE — SPEND SCRAP, STAY SILENT
Any card with an overcharge line can be played hot for extra scrap: more damage, more draw, a clean burn with no infection. The quiet build's answer to the demolition build's bombs.
A CITY THAT REACTS
Systemic crises interrupt fights when your dials run hot — low HP, high noise, a fattening scrap purse all trigger mid-combat wagers with real teeth. Events are commitments, not vending machines: promises kept and broken follow you up the tower.
A STORY TOLD IN INK
Motion-comic chapters with full narration unlock as you climb: the horde that remembers your name, the Checkpoint that counts climbers, and what's really waiting on the surface. Every unlock is content — new cards and relics recovered issue by issue.
- 60+ hand-inked cards across four archetypes (Bruiser, Scavenger, Plague, Tactician)
- Enemy decks you can read, rob, and wreck
- Noise, Scrap, Infection, Deck Warfare — four economies, one climb
- Systemic crises and commitment events that react to how you play
- Comic story chapters + unlock track between runs
- Districts with run-warping conditions, elites, and a Checkpoint to beat
Spelare uppdaterade — · butiksdata 23 sep. 00:35 UTC · källa: SteamWebAPI
Steam anger inget pris för Ascend from Dis just nu.
Ascend from Dis har inte släppts än. Planerad release: 1 mars 2027.
Minimum: Windows 10 64-bit, Intel Core i3 / AMD equivalent, Vulkan-capable GPU (Intel UHD 620 / GTX 750 or better), 4096 MB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 1 024 MB ledigt diskutrymme för Ascend from Dis.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Ascend from Dis. Totalt listar Steam 2 språk, varav 1 med fullt ljud.
Nej – Steam listar Ascend from Dis som ett enspelarspel.
Steam charts för Ascend from Dis på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Ascend from Dis ›
På Steam fungerar Ascend from Dis på Windows, macOS och Linux. Inget stöd för handkontroll angivet.
Ascend from Dis har åldersgränsen DEJUS 14 och IGRS 18.