Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.
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Tillgänglighet och ljudAdjustable DifficultyCustom Volume ControlsMouse Only OptionPlayable without Timed Input
MerPlayable At Your Own Pace
Systemkrav
MinimumRekommenderatOSWindows 10 (64-bit)Windows 10/11 (64-bit)Processordual-core, around 2 GHzquad-core, around 2.5 GHzGrafikkortany GPU that supports OpenGL 3.3any recent integrated or dedicated GPURAM4 GB RAM8 GB RAMLagring1 GB available spacesamma
Om spelet
Om Another World: Guild Master I
Same spells and verbs. Different order. Completely different results.
Another World: Guild Master I is a strategy game where you build your own spells, gear up a guild of weirdos, and send them out on missions. The twist: how you build a spell matters just as much as what's in it.
Fireball → Concentrate → Explode isn't the same spell as Fireball → Explode → Concentrate. Same three pieces, different order, different outcome. That's basically the whole game in one sentence.
What you get (so far):
- 3 classes — Melee, Range, Mage
- 15 base spells, 21 verbs, mix however you want
- 100+ pieces of gear that actually synergize with each other
- A bunch of traits that stack, expire, or only matter in certain regions
- An 80-node research tree to chew through
Build whatever spell you want
Stick verbs onto base spells and see what happens. New spells and verbs unlock as you go, and they don't just make numbers bigger — they open up stuff you couldn't do before.
Some verb types:
- Explode — single-target attack becomes AoE attack
- Convert — swap one damage type for another
- Enchant — slaps on whatever tag a mission's asking for
- Momentum — gets stronger the earlier/later it shows up in the chain
- ...and more. Order changes everything.
Missions show their work
Every mission tells you exactly what it needs — health, attack, AoE attack, armor, tags — and shows you exactly where you stand, down to which teammate or which item is dragging your score down. No mystery math.
Didn't hit 100%? You can still go for it, just at worse odds. And even if you fail, you still get something — partial rewards based on how close you got. Nothing's a total loss.
Make this game actually yours
- Import your own PNGs (or GIFs) for headshots and spell icons, or just use the 1,000+ built-in ones
- Copy a spell as text, paste it somewhere else, share it with a friend
- Challenge runs with randomized classes and shareable seeds, if you want the rules themselves to mess with you
- Casual mode if you just want to learn the system without getting wrecked
Vanliga frågor
Steam anger inget pris för Another World: Guild Master I just nu.
Another World: Guild Master I har inte släppts än. Planerad release: 16 november 2026.
Minimum: Windows 10 (64-bit), dual-core, around 2 GHz, any GPU that supports OpenGL 3.3, 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 1 GB ledigt diskutrymme för Another World: Guild Master I.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Another World: Guild Master I. Totalt listar Steam 1 språk, inget av dem med fullt ljud.
Nej – Steam listar Another World: Guild Master I som ett enspelarspel.
Steam charts för Another World: Guild Master I på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Another World: Guild Master I ›
På Steam fungerar Another World: Guild Master I på Windows. Inget stöd för handkontroll angivet.
Another World: Guild Master I har åldersgränsen DEJUS L.
Spelare uppdaterade — · butiksdata 14 okt. 05:15 UTC · källa: SteamWebAPI