"Angel Zero" is an action game I'm solo developing right now. You play as an (angel?) girl belonging to an "Organization," taking on missions to hunt down all sorts of bizarre creatures. I want to lean into that wild contrast between realistic combat and an angel girl to create a fresh experience.
Antal spelare och Steam charts för Angel Zero
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
The game is in veeeery early development!
Please ignore the mouse drawings~~~~~~~!
It's only like this because I don't have any real cover art yet!
About Angel Zero
This is an action-adventure game solo developed by FcsVorfeed. In the game, you play as an (angel?) girl who signs a pact with an "Organization" under the "Zero Angel Project," taking on missions to hunt down their assigned targets.
As you play, you'll be able to grab a bunch of different weapons and items to engage in some seriously violent, close-quarters brawls with enemies. Before each mission, you can scavenge the target area for combat supplies and gear.
Once you're all set, you enter「Hunt Mode」for a brutal fight to the death with your target.
More realistic hit feel
Regarding combat and the hit feel, I am really pushing for a more realistic vibe. I have been heavily influenced by movies like John Wick and Nobody, as well as games like The Last of Us and Watch Dogs. I am trying to avoid moves that look too choreographed and instead lean into that messy, stumbling, grounded feel. Mixing that raw physicality with the wide, sweeping attacks of an angel girl creates this awesome sense of contrast in both the visuals and the actual gameplay.
Beautiful lighting effects
I've been tweaking the foliage translucency in-game.
Trying to capture that immersive feeling of sunlight filtering through the trees as you walk by.
I've also been experimenting with adding auto-exposure and god rays to the game.
This helps create much richer contrast and adds more depth between light and dark across different lighting conditions.
Adding more things to explore
Even though the game is mostly a linear action title right now, I really want to try adding some collectibles to the levels to give players that sense of discovery and immersion. Since I am a solo dev, I am constantly weighing the amount of content against what is actually doable, but I am doing my best to make the experience feel as rich as possible. Every wishlist really helps me get closer to my goal, so thank you so much for the support!
Vanliga frågor
Steam anger inget pris för Angel Zero just nu.
Angel Zero har inte släppts än. Inget datum har tillkännagetts.
Minimum: Windows 10, intel Core i7-9700/AMD Ryzen 5 5600, NVIDIA GTX 1060 / AMD Radeon RX 6500 XT, 16 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 16 GB ledigt diskutrymme för Angel Zero.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Angel Zero. Totalt listar Steam 4 språk, inget av dem med fullt ljud.
Nej – Steam listar Angel Zero som ett enspelarspel.
Steam charts för Angel Zero på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.
På Steam fungerar Angel Zero på Windows. Fullt stöd för handkontroll.
Angel Zero har åldersgränsen DEJUS 12 och IGRS 15.