An air traffic control game in the tower: sequence takeoffs and landings, call the go-around, and hear pilots answer in real ATC radio. Grow a one-runway island into a hub, then work Haneda, Heathrow, Kai Tak and Lukla by their real rules.
Antal spelare och Steam charts för Airport Land: Air Traffic Control
live
Antal spelare—— på 24 h
Topp 24 h0Högsta mätning i dag
Topp 30 d0Snitt —
Alla tiders topp0Sedan mätningarna började
Speltimmar 30 d—Uppskattat
Steam chart · antal spelare 30 dväntar på mätningar
Samlar in dagliga mätningarInga dagliga mätningar sparade för det här spelet än. Kurvan visas när de första dagarnas historik finns.
24 timmar—7 dagar—TrendOförändrad
Recensioner0 recensioner
—No user reviews
0 positiva0 negativa
Rekommendationer—Betyg0/9
Senaste 30 dagarnaingen dataAndel negativa—Pos. per neg.—
Windows · macOSInget stöd för handkontroll angivet
SpellägenSingle-player
Steam-funktionerFamily Sharing
Systemkrav
MinimumRekommenderatOSWindows 10 64-bitWindows 11 64-bitProcessorIntel Core i3 or AMD Ryzen 3Intel Core i5 or AMD Ryzen 5GrafikkortDirectX 11 GPU with 2 GB (GeForce GTX 750 Ti, Radeon R7 260X or Intel UHD 620)GeForce GTX 1050 or Radeon RX 560RAM4 GB RAM8 GB RAMLagring1.5 GB available spacesamma
Om spelet
Om Airport Land: Air Traffic Control
Airport Land is a control tower game about takeoff and landing sequencing. You decide who lands, who departs and who holds short of the runway, and every pilot answers in real ATC radio phraseology. How many rush hours can your runway take?
6 a.m. on Sunny Atoll. One runway. A turboprop is circling over the sea and another is boarding at the gate. You bring the first one in and taxi it to a stand, then push the second one back, taxi it out and clear it for takeoff. Everything from pushback to touchdown is yours.
Day two adds a plane. Day three brings the first jets, and they want more runway. By day four there are three on approach, two at the holding point and still one runway. Now you're counting seconds: one vacates, the next one's wheels touch, and you squeeze a departure in between. Get that sequence right once and you'll want another shift straight away.
Then the airport grows. A second runway opens and widebodies start arriving from the mainland. The wind swings round at the busiest moment and the whole field has to turn. Birds land on the runway. The plane on short final is already at idle and the one ahead still hasn't cleared. Call the go-around, or give it two more seconds?
Your first evening rush will probably end in a string of go-arounds. The second one might not.
Once the island stops scaring you, go to the airports you've watched a hundred times on YouTube. Tokyo Haneda and its four runways. Heathrow swapping its runways at 3 p.m. Kai Tak and the checkerboard turn. Lukla's sloped strip, where you land uphill and depart downhill. Gibraltar, where the barriers drop across the road for every movement. Barra, whose beach runway is underwater at high tide. Each one runs by its real rules.
The radio is real phraseology from the first call to the last. "Cleared to land, runway two seven." Pilots and towers speak nine languages: switch the radio to Japanese and Japanese carriers answer in Japanese, while foreign captains keep their accent. A few shifts in, you'll be saying it yourself.What's different here
- Not just the sky. Pushback, taxi, runway crossings, line up and wait, takeoff, landing: the whole flow is yours.
- Swap seats. In radio practice the tower calls you, you read back and carry it out. Learn real ATC phraseology in several languages, including a German BZF route. It's practice, not an exam, and there's no certificate.
- Daily Live: one shift a day, often built from the flights a real airport handled the day before.
- Too busy? Slow time down, or pause and queue up each plane's next moves. Nobody's judging.
- The planes are made of clay. Yes, they're adorable.
On Steam you get the whole game: every airport and every mode, no ads.
Airlines appear only by name and callsign to identify flights; Airport Land is not affiliated with any airline. For entertainment only, not for real navigation or air traffic control.
Spelare uppdaterade — · butiksdata 10 okt. 06:15 UTC · källa: SteamWebAPI
Steam anger inget pris för Airport Land: Air Traffic Control just nu.
Airport Land: Air Traffic Control har inte släppts än. Planerad release: 2026.
Minimum: Windows 10 64-bit, Intel Core i3 or AMD Ryzen 3, DirectX 11 GPU with 2 GB (GeForce GTX 750 Ti, Radeon R7 260X or Intel UHD 620), 4 GB RAM. Kortet med systemkrav ovan jämför minimikrav och rekommenderade krav för varje plattform.
Steam anger 1,5 GB ledigt diskutrymme för Airport Land: Air Traffic Control.
Det finns inga Steam-recensioner för det här spelet än.
Nej – Steam listar ingen svensk språkversion av Airport Land: Air Traffic Control. Totalt listar Steam 9 språk, varav 8 med fullt ljud.
Nej – Steam listar Airport Land: Air Traffic Control som ett enspelarspel.
Steam charts för Airport Land: Air Traffic Control på SteamStatistics visar antal spelare live och kurvor för 24 timmar, 7 dagar och 30 dagar, uppdaterade minst var tionde minut.Öppna Steam charts för Airport Land: Air Traffic Control ›
På Steam fungerar Airport Land: Air Traffic Control på Windows och macOS. Inget stöd för handkontroll angivet.
Airport Land: Air Traffic Control har åldersgränsen DEJUS 6.