Inventory Apocalypse is a top-down shooter roguelite with a grid based inventory system. Navigate a zombie infested world while keeping your backpack organized. With a variety of tools to collect and upgrades to choose from, each run is unique. Every moment counts as you run, scavenge and fight.
Numero di giocatori e Steam charts di Zombie Survivors: Inventory Apocalypse
in tempo reale
Numero di giocatori0— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni3 recensioni
66,7%3 user reviews
2 positive1 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa33,3%Pos. per neg.2,0×
Prezzo attuale1,99€Nessuno sconto al momentoMinimo rilevato1,99€22 set 2026 – oggiUltima variazione1,99€22 set 2026Sconti rilevati022 set 2026 – oggi
Compatibilità e funzionalità
WindowsNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily Sharing
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10 64bitRequires a 64-bit processor and operating systemCPUx64 architecture with SSE2 instruction set support—GPUDX11, DX12 capable—RAM1 GB RAM—Spazio su disco200 MB available space—
Informazioni sul gioco
Informazioni su Zombie Survivors: Inventory Apocalypse
Auto Shooter + Inventory Management
This game is for people that enjoy the high octane onslaught of autoshooters, but would like more involved gameplay mechanics and a higher skill ceiling. In Zombie Survivors: Inventory Apocalypse, you must show that you have what it takes to survive the endless waves of enemies closing in, while periodically managing your backpack and weapons belt to keep up as enemy difficulty increases over time. Items that you gather are stored in your backpack where they can be picked up, rotated and placed to maximize your space.
Items and Upgrades
What your character can do is decided by what items you have and the upgrades that you choose. Items are gathered either from scavenging wrecked cars or dropped by killed enemies. These items vary in utility from "consumable" healing items, items that provide passive buffs and weapon items. While passive items will have an effect from inside your backpack, weapon items must be placed in belt slots to be used. Find the balance of item management in the different sections of your inventory while also avoiding dead-ends and masses of zombies.
Upgrades are another way to get stronger. Similar to the leveling up mechanics found in other autoshooters, you gain experience overtime by killing enemies. These experience points can be spent on different upgrades that can decide what kind of run you will have. Upgrades include: increasing your line of sight, gaining a compass that points to car wrecks, upgrading inventory capacity and others. While the items you collect are completely up to chance, you can account for that variability by picking upgrades that have synergy with you load-out.
Procedurally Generated Arena
Every run is different, not only with the items you get but with the area you play in. Obstacles, lootable wrecks and enemy locations are all generated each round (with the exception of one wreck at the beginning). There is also no exploration limit in any given direction, making builds that involve high mobility and enemy avoidance more viable. While obstacles can still generate in ways that produce choke points and areas you can get cornered, you'll never have to worry about getting stuck at the edge of the map.
Where this game goes depends on you!
Making this game was a blast and I'm ready to see if people have just as much fun playing it as I did making it! I'm very excited to see what other people think about it and I appreciate constructive feedback. As an individual, I am pleased about how this went as a project and I am excited to work on more things. However, if this game is well received and enough people would enjoy more content, such that I could justify spending more time and bringing on additional talent, I would be just as passionate about adding things to this game as I would be about working on a new one.
Thanks for reading about this game, and a special thanks if you play it!
Giocatori aggiornati: 18 set, 17:31 UTC · dati del negozio: 22 set, 22:54 UTC · fonte: SteamWebAPI
Zombie Survivors: Inventory Apocalypse costa 1,99€ sul negozio di Steam (DE). Il prezzo più basso che abbiamo rilevato da quando lo monitoriamo (22 set 2026) è 1,99€. Steam applica al gioco prezzi diversi in 14 regioni: i prezzi regionali sono elencati più in alto.
Sand Pail Studio ha lanciato Zombie Survivors: Inventory Apocalypse il giorno 26 maggio 2025. Su Steam da 1 anno.
Requisiti minimi: Windows 10 64bit, x64 architecture with SSE2 instruction set support, DX11, DX12 capable, 1 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 200 MB di spazio libero su disco per Zombie Survivors: Inventory Apocalypse.
Recensioni positive su Steam: 66,7% su un totale di 3. Il giudizio complessivo di Steam è «3 user reviews».
No, Steam non elenca l'italiano tra le lingue di Zombie Survivors: Inventory Apocalypse. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
No, Steam classifica Zombie Survivors: Inventory Apocalypse come gioco per giocatore singolo.
Le Steam charts di Zombie Survivors: Inventory Apocalypse su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Zombie Survivors: Inventory Apocalypse funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di Zombie Survivors: Inventory Apocalypse: DEJUS 14 e IGRS 18.