Combine three of 16 classes into one hero, chase rare loot, and crawl dungeons solo or with Steam friends. An idle RPG for people who miss their old MMO group: build your character, choose your abilities, and keep the loot coming while you’re away.
Numero di giocatori e Steam charts di You Have Been Slain: An Idle Tragedy
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni
Immagini e video
11 immagini
Dettagli del gioco
Informazioni sul gioco
Gioco
Data di uscita—Data di uscita non annunciata
SviluppatoreNQR Games Inc.EditoreNQR Games Inc.GeneriAvventuraIndieSimulazioneGDRCasual
—
Informazioni sul gioco
Giocatori aggiornati: — · dati del negozio: 23 set, 02:12 UTC · fonte: SteamWebAPI
Informazioni su You Have Been Slain: An Idle Tragedy
Three classes. One hero. Another terrible idea.
You Have Been Slain: An Idle Tragedy is an idle RPG built around the things that kept your old MMO group up far too late: grinding out that XP, trying a new build, farming those rare drops and trying to min-max pulling whole zones!
Combine three classes into one hero. Choose your spells, tune your combat automation, and uncover the best loot that brings your build together. Adventure solo or group with Steam friends. Your hero can handle the fighting, but the decisions are yours.
16 classes. 560 combinations!
Pick three of 16 classes and level them to 50. Keep developing your favorites or level them all! Find synergies that exploit mechanics, and experiment with combinations that suits the way you want to fight.
Build around healing, spell damage, weapons, pets, or an idea that sounds cool on paper but totally doesn't work in reality. A Troll Sorcerer / Monk / Ranger is certainly a decision.... Not one I'd personally recommend, but who knows - maybe you can make it work!
Decide how your hero fights
Automatic combat is part of your build. Configure autocast conditions, prepare your spellbar, and adjust your loadout. Balance damage, healing, crowd control, and survival instead of assuming your biggest damage number solves every problem (or not).
If an encounter is too tough, change tactics or your build or something, unless you're a fan of smashing your face against a wall.
Give every loot run a purpose
Target farm those rare drops to level up key pieces of gear. Uncover new loot that makes you rethink your entire equipped loadout then start the grind again!
Set loot-handling rules, including automatic merging, to keep the grind moving. Pet builds have equipment decisions too: gear up your companion alongside your hero.
Keep growing through Alternate Advancement
Class levels are only part of your character's progression. Earn Alternate Advancement points and invest in further improvements, including class-specific benefits for damage, healing, defense, and companions.
There is room to keep refining a favorite build long after you have decided which three classes belong in it.
Get the old group back together
Form an online party of up to three other Steam friends and fight together. Carry your friends through dungeons (since your build is probably better than theirs) and flex on the damage meters as you destroy swaths of enemies. Good luck sorting through all of the loot.
Play solo when you want your own pace. Group up when the crew is around. Online co-op requires an internet connection.
Secure a camp. Come back to progress.
Keep your hero fighting while the game runs in the background, or secure a farming camp before logging off to earn offline rewards. Return to experience, gold, and a pile of loot based on the farming your build has demonstrated it can handle.
Offline progress is capped and earns at a reduced rate, so checking in and improving your setup still matters. You can enjoy the loot chase without keeping the game open all day.
Make yourself at home
Move, resize, and scale your HUD windows to put the information you care about where you want it.
It is a love letter to the MMOs that asked for your whole evening, with room to fit the adventure into the life you have now.
Domande frequenti
Al momento Steam non indica un prezzo per You Have Been Slain: An Idle Tragedy.
You Have Been Slain: An Idle Tragedy non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10 64-bit, Intel Core i5-6600K / AMD Ryzen 5 1600, NVIDIA GTX 1060 6GB / AMD RX 580 8GB, 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 2 GB di spazio libero su disco per You Have Been Slain: An Idle Tragedy.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di You Have Been Slain: An Idle Tragedy. In totale Steam elenca 1 lingua, nessuna delle quali con audio completo.
Sì, Steam elenca queste modalità per You Have Been Slain: An Idle Tragedy: multigiocatore.
Le Steam charts di You Have Been Slain: An Idle Tragedy su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, You Have Been Slain: An Idle Tragedy funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di You Have Been Slain: An Idle Tragedy: DEJUS L.