Ten Storiees. Dozens of impossible choices. Every choice decides who survives, what they become, or what they never should have seen. A branching visual novel anthology of horror, conspiracy, and quiet dread — with dozens of endings.
Numero di giocatori e Steam charts di The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown
in tempo reale
Numero di giocatori0— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Prezzo attuale6,15€Nessuno sconto al momentoMinimo rilevato3,69€-40% (22 set 2026)Ultima variazione6,15€24 set 2026Sconti rilevati122 set 2026 – oggi
Compatibilità e funzionalità
Windows · macOS · LinuxNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily SharingSteam Achievements
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10+—CPU1.2 GHz—GPU1280x720—RAM500 MB RAM—Spazio su disco1 GB available space—
Informazioni su The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown
About This Game
"The Things We Don't See" is an anthology of ten self-contained interactive stories, each one a single bad night that spirals somewhere you didn't expect. A pair of teenagers who've cried wolf one too many times finally see something real through a neighbor's window. A courier's damaged aerocar goes down in corporate airspace with something worth killing for still in the cargo hold. A man who has watched a woman from across the street for thirty-one nights finally gets watched back.
There's no single hero and no single genre. Some nights are supernatural. Some are conspiracy thrillers. Some are just about how far an ordinary person will go once they've already gone too far to stop. What connects them is you — every story is built entirely around the choices you make in the moment, with no easy way to know which door leads out.
Key Features
- Ten complete stories, one anthology. Each is fully self-contained — pick any file and play it in any order.
- Branching paths, real consequences. Every story splits into multiple routes based on your choices, with 40+ possible endings across the anthology. Nothing plays the same way twice.
- Ten worlds, ten tones. Suburban horror, body horror, cave horror, corporate conspiracy, first-contact sci-fi, and stalker-thriller — the anthology moves genre to genre so the dread never gets predictable.
Ten Stories
WITNESS — Jessica and Fern have cried wolf before. This time, there really is something inside the Kellerman house — and the police officer who lives there is the one they'd have to report it to.
SWEET BOY — A family takes in a new child. Everyone else sees a boy who needs a home. Nora sees something else, and no one believes her.
OVERTIME — A late night at the office turns into a financial analyst quietly uncovering a conspiracy her company would kill to keep buried.
HUNTED — A homeless man wakes inside an abandoned hospital and has to get his friend out alive before the game someone built for them finishes what it started.
DEADFALL — A covert operative slips into a corporate facility expecting a routine job. What's actually inside is nothing routine at all.
NULL SIGNAL — An alien operative arrives to quietly study humanity from a distance — until an anomaly no mission briefing accounted for changes everything.
LAST DELIVERY — A courier run turns into a fight for survival when a damaged aerocar goes down, and the corporation that wants the cargo starts closing in.
THE STONE HOUR — Lukas wanted a photo of a cave entrance. Maud wanted to go home. Neither of them expected what was waiting below.
THE EXPERIMENT — Easy money for testing an experimental recovery treatment — until it starts changing him from the inside, and stopping isn't an option anymore.
THIRTY FEET AWAY — For thirty-one nights, Nathan watched her from across the street. On the thirty-second, she stepped out of the shadows first.
Domande frequenti
The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown costa 6,15€ sul negozio di Steam (DE). Il prezzo più basso che abbiamo rilevato da quando lo monitoriamo (22 set 2026) è 3,69€. Steam applica al gioco prezzi diversi in 14 regioni: i prezzi regionali sono elencati più in alto.
VisualNovelGames ha lanciato The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown il giorno 9 settembre 2026. Uscito 16 giorni fa.
Requisiti minimi: Windows 10+, 1.2 GHz, 1280x720, 500 MB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 1 GB di spazio libero su disco per The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown.
Questo gioco non ha ancora recensioni su Steam.
Sì, The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown ha interfaccia e sottotitoli in italiano, ma non il doppiaggio. In totale Steam elenca 29 lingue, nessuna delle quali con audio completo.
No, Steam classifica The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown come gioco per giocatore singolo.
Su Steam, The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown funziona su Windows, macOS e Linux. Nessun supporto per i controller indicato.
Classificazione di The Things We Don't See: 10 Interactive Stories of Horror, Mystery, and the Unknown: DEJUS 14 e IGRS 18.