A 2–4 player cooperative supernatural horror investigation about intervening in recorded tragedies. The opening chapter unfolds in a fog-shrouded 1700s coastal town, where players inhabit different townsfolk and act within a relentless final hour before the outcome becomes irreversible.
Numero di giocatori e Steam charts di The Incident Room
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
MinimiConsigliatiSistemaWindows 10 (64-bit)Windows 10 / Windows 11 (64-bit)CPUIntel Core i3-8100 / AMD Ryzen 3 1200Intel Core i5-9600K / AMD Ryzen 5 3600GPUNVIDIA GTX 1050 Ti / AMD RX 560NVIDIA GTX 1660 / AMD RX 5600 XTRAM8 GB RAM16 GB RAMSpazio su disco8 GB available space12 GB available space
Informazioni sul gioco
Informazioni su The Incident Room
History records a tragedy.
You arrive before it becomes inevitable.
The Incident Room is a 2–4 player cooperative supernatural horror investigation game where you do not analyze events after they occur — you step directly into the final moments before a recorded tragedy is sealed into history.
Each chapter places players inside a different historical incident, at the point where belief, fear, and ritual have already begun to shape an outcome.
Chapter 1: The Last Witch
The first chapter unfolds in a remote 1700s town, during the final 60 minutes before a documented tragedy known only as The Last Witch.
The town is awake.
The people are certain.
What must be done has already been decided.
Rituals are in motion. Beliefs are entrenched. Midnight is approaching.
This is not a crime to solve.
It is a fate already unfolding.
There are no resets.
If you fail, the tragedy resolves exactly as history remembers it.
CORE GAMEPLAY
- Asymmetric Co-Op Roles (2–4 Players)
Each player inhabits a different townsfolk connected to the incident — doctor, priest, lighthouse keeper, librarian, fisherman, drifter — each starting in separate locations with unique access, authority, and blind spots.
No single role can perceive the full truth. Coordination is mandatory.
- Distributed Investigation
Critical information is scattered across:
- NPC testimony and interrogation
- Forbidden texts and ritual practices
- Environmental signs and unnatural disturbances
Understanding emerges only through communication, contradiction, and interpretation.
- Real-Time Countdown
Time never pauses. Events progress whether you act or not. Miss key moments, and the town continues toward its recorded outcome.
- Adaptive Narrative System
Each session is guided by a responsive narrative framework that reshapes events, NPC behavior, and supernatural escalation based on player actions — ensuring every playthrough unfolds differently while remaining internally consistent.
- Psychological & Occult Horror
Manage panic and sanity, evade manifestations that should not exist, survive escalating pressure, and make decisions under moral uncertainty as midnight draws near.
WHAT MAKES IT DIFFERENT
- You Play Before History Is Written
You don’t uncover what happened. You arrive while it is still becoming inevitable.
- Failure Is Canon
There is no restart loop. If the ritual completes, that outcome becomes the historical record.
- No Perspective Is Reliable
The town lies to itself. NPCs believe what they say. Players must decide which reality to oppose.
- Built for Replayability
Shifting belief structures, ritual logic, and player-driven outcomes ensure no two incidents resolve the same way.
SESSION DETAILS
- Players: 2–4 Online Co-Op
- Session Length: ~60–90 minutes
- Setting: 1700s coastal settlement
- Genre: Psychological Occult Horror / Supernatural Investigation
- Perspective: First-Person
- Focus: Communication, tension, consequence
CONTENT WARNING
This game contains graphic horror themes, including violence, supernatural imagery, and intense psychological situations. Content intensity options are available.
Giocatori aggiornati: — · dati del negozio: 23 set, 00:29 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per The Incident Room.
The Incident Room non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10 (64-bit), Intel Core i3-8100 / AMD Ryzen 3 1200, NVIDIA GTX 1050 Ti / AMD RX 560, 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 8 GB di spazio libero su disco per The Incident Room. I requisiti consigliati ne richiedono 12 GB.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di The Incident Room. In totale Steam elenca 1 lingua, nessuna delle quali con audio completo.
Sì, Steam elenca queste modalità per The Incident Room: cooperativa online.
Le Steam charts di The Incident Room su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di The Incident Room ›
Su Steam, The Incident Room funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di The Incident Room: DEJUS 14 e IGRS 18.