A roguelite deckbuilder where your cards are your ship. Every card draws on a system — weapons, shields, engines, scanners, engineering. Enemies don't just chew your hull, they knock systems offline and lock those cards out of your hand. Six pilots, 355 cards, eight zones. Improvise or die.
Numero di giocatori e Steam charts di Starhand
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Tempo di gioco complessivo
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Your deck is a ship, and ships break
Most deckbuilders take your health. Starhand takes your options.
Every card belongs to one of five shipboard systems. Enemies target those systems directly — a scarred cannon platform burns out your Weapons array and every red card in your hand goes dark on your next turn. You do not get to play the deck you built. You get to play what's still working.
Learning to win with half a ship is the game.
Six pilots, six ways to break the rules
- Drifter — draws an extra card every turn, and opens each fight with a discount on its first expensive play. Flexible, forgiving, fast.
- Ironclad — Juggernaut. Turns incoming punishment into forward pressure.
- Corsair — first strike each turn hits harder and buys shields.
- Phantom — banks dodges into counter-charges. Untouchable, then lethal.
- Archivist — starts every fight with spare power, and always sees one enemy intent further ahead than anyone else.
- Bloomtide — spreads bioluminescent rot that keeps working after your turn ends.
What's in the box
- 355 cards across six systems — Weapons, Shields, Engines, Scanners, Engineering, and the rare Anomaly cards you can't build for
- 129 enemies across eight zones, each with authored intent patterns you can read and play around
- 100 modules — run-long passives that reshape how a deck functions
- 53 anomaly events — choices with consequences you carry for the rest of the run
- Stations between fights — spend salvage on cards, repairs, ordnance you fire mid-combat, and drones that keep fighting on their own
- 15 Ascension levels with player-chosen modifiers at 5, 10 and 15
- Daily Voyage — one seed, everyone, one shot
- A codex that fills in as you meet things
Built to be readable
Enemy intent is always on screen with the exact number. Card text tells you what a card does in plain language. Accessibility settings ship at launch: reduce motion, colourblind palettes, text scaling, VFX quality, damage-number toggles.
Domande frequenti
Al momento Steam non indica un prezzo per Starhand.
Starhand non è ancora uscito. Uscita prevista: novembre 2026.
Requisiti minimi: Windows 10 64-bit, Dual-core 2.0 GHz, Vulkan 1.0 or OpenGL 3.3 compatible, 1 GB VRAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Starhand. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
No, Steam classifica Starhand come gioco per giocatore singolo.
Le Steam charts di Starhand su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Starhand funziona su Windows, macOS e Linux. Nessun supporto per i controller indicato.