A cutting-edge physics engine delivering 100% accurate mesh slicing and voxel destruction. Implement MGR-style Blade Mode, realistic lightsaber carving, and precise damage calculation into any game. Built from scratch in C++ and optimized to run on mobile devices. Early Access available now.
Numero di giocatori e Steam charts di Slice Art Engine
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni
Immagini e video
5 immagini
Dettagli del gioco
Informazioni sul gioco
Gioco
Data di uscita—Data di uscita non annunciata
SviluppatoreSlice Art EngineEditoreSlice Art EngineGeneriFree to playIndieSimulazioneAccesso anticipato
—Obiettivi
Informazioni sul gioco
Giocatori aggiornati: — · dati del negozio: 20 set, 09:16 UTC · fonte: SteamWebAPI
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Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
MinimiConsigliatiNotesPCs with Integrated Graphic Cards and dedicated GPUs may result in forced use of Integrated Graphics Card.uguale
Informazioni su Slice Art Engine
Slice Art Engine is a revolutionary physics system that brings unprecedented precision to melee combat and destruction mechanics in games.
What Makes It Different?
Traditional slicing systems are fake—they swap models or use pre-defined cut patterns. Slice Art Engine uses plane-complex-mesh intersection technology to calculate every cut with 100% mathematical accuracy. Every triangle that touches your blade is tracked. Every impact is calculated precisely. No smoke and mirrors.
Core Features
Smart Damage Calculator Your sword doesn't just "do damage"—it calculates exact damage based on which triangles your blade actually collided with. The system generates a precise line representing your sword's path through the mesh and uses it as the foundation for damage calculation. This enables truly skill-based combat where your technique matters.
Advanced Voxel Destruction Experience ultra-high-definition voxel physics that is so efficient it even runs on the Meta Quest 2 in real-time. Carve with lightsabers. Melt through opponents with non-linear precision. Create realistic burn patterns and destruction that responds to your exact movements.
- Quest 2: Up to 500K voxels (collision only) or 30K voxels (with sparks, dismemberment physics)
- Quest 3: Up to 1M voxels (collision only) or 200K voxels (with full effects)
Blade Strike Trace Visualization See exactly where your strikes land in real-time. Watch as the engine highlights every triangle your sword path intersects and displays the precise collision line. Perfect for developers fine-tuning combat feel or players mastering their technique.
Anti-Exploit Systems Built-in Anti-Wrist Flick Spam ensures players can't cheese the system with rapid flailing. Combat requires actual skill and technique.
Superior Piercing & Critical Hit Systems Precise collision detection enables location-based damage, weak points, and critical hit mechanics that actually make physical sense.
Current Early Access Content
Foundations Demo (Free) First-person slasher environment where you can experiment with the core Blade Strike Trace technology. Slash mannequin opponents and watch the real-time visualization of your sword's path and collision triangles.
Early Access Tech Demos (Paid) Advanced features including:
- Damage number visualization
- Particle sparks on impact
- Faster voxel destruction and voxel regen showcases
- Lightsaber melting and carving demonstrations
Built by a Solo Developer
Every line of code written from scratch in C++ and optimized to run on mobile hardware. This isn't middleware duct-taped together—it's a purpose-built engine designed for performance and precision.
In Development
- Pistol/firearm implementation with ballistic precision
- Rigged character animation support
- Superior single-bounce ray tracing system
The Vision
Slice Art Engine isn't just a tech demo—it's a licensing opportunity for game developers who want to add best-in-class slicing, damage calculation, and destruction physics to their projects. Whether you're making a VR sword fighter, a lightsaber game, or the next Metal Gear Rising, this engine can handle it.
Join the early access program and help shape the future of physics-based combat mechanics.
Domande frequenti
Slice Art Engine è free to play su Steam.
Slice Art Engine non è ancora uscito. Nessuna data è stata ancora annunciata.
Steam non indica requisiti di sistema per questa applicazione.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Slice Art Engine. In totale Steam elenca 1 lingua, nessuna delle quali con audio completo.
No, Steam classifica Slice Art Engine come gioco per giocatore singolo.
Le Steam charts di Slice Art Engine su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Slice Art Engine funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di Slice Art Engine: DEJUS 10 e IGRS 13.
Slice Art Engine: prezzo, data di uscita, grafici e statistiche