SkullWar: Proving Grounds is a cold sci-fi tactical strategy game. Control humanoid war machines known as "Skulls" in turn-based hex-grid ranged combat. Act 2 out of 3 actions (Move, Attack, or Function) per turn, with full enemy visibility. Victory lies in resource planning and squad synergy.
Numero di giocatori e Steam charts di SkullWar:ProvingGrounds
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Accessibilità e audioCustom Volume ControlsMouse Only OptionPlayable without Timed Input
AltroPlayable At Your Own Pace
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10 64-bit—CPUAMD Ryzen 5 2600—GPUNVIDIA GTX 1660 6GB—RAM8 GB RAM—Spazio su disco50 GB available space—
Informazioni sul gioco
Informazioni su SkullWar:ProvingGrounds
Table of Contents
1- Gameplay Showcase
2- Story Background
3- Mechanical Art
4- Post-Launch Content
1- Gameplay Showcase
Select and deploy the war machines known as "Skulls" onto the Proving Grounds.
During the deployment phase, you will select the required Skull units from the Armory. Each Skull possesses distinct stats and a dedicated Function. Carefully consider your formation and initial positioning—an improper deployment often leads to an early disadvantage…
Move, Attack! Use their respective Functions to coordinate and outplay.
Turn-based combat. You control each Skull to perform actions: Move, Attack, and activate Functions. The decision of which actions to prioritize depends entirely on the evolving battlefield situation.
Skull Synergy – seize the moment and strike.
Different Skulls possess unique Functions and applications. Constantly evaluate synergy opportunities between units, and keep close track of Skull positioning and various tactical resources. Resource management is the core of sustaining control over the battlefield.
Most importantly, find the right window to eliminate the enemy.
Avoid blind fire. Calculate your potential damage output with precision. When an enemy Skull falls into a concentrated fire zone, finish it off immediately.
Finally, end the match.
Achieve the designated objective to conclude the test. For example, in the "Duel Simulation" mode, the objective is to destroy all enemy Skulls.
2- Mechanical Art
Jiemn and Heathound
Freeze, Avalanche, Heathound and Carbidon
Moonlit Inorganic Humanoids
3- Story Background
A combat test simulator from the 30th century.
SkullWar: Proving Grounds is a tactical simulation system rooted in the Phase Distortion universe. As a tester, you will pilot the armed mechanical units known as "Skulls", engaging in tactical drills and standardized simulated combat to evaluate the actual combat performance of these machines.
4- Post-Launch Content
Confirmed content plans following the November release:
· Gameplay Updates
1. The single-player stage mode [Event Log – Tactical Reconstruction] will be available immediately upon official launch. You will access the Central Database to experience single-player tactical stages designed based on recorded war events.
2. The first recorded event will be unlocked within [Event Log – Tactical Reconstruction]. Detailed archives will be made available after release. Please stay tuned.
· System Updates
1. A currency system will be introduced soon. It is tentatively planned to facilitate the acquisition of future Skull units, allowing players to build more diverse tactical squads.
· Skull Updates
None confirmed at this time. However, Skull updates are one of the major ongoing content updates for this game. New Skull models will be added periodically after the game's official launch.
Giocatori aggiornati: — · dati del negozio: 23 set, 01:40 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per SkullWar:ProvingGrounds.
SkullWar:ProvingGrounds non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10 64-bit, AMD Ryzen 5 2600, NVIDIA GTX 1660 6GB, 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 50 GB di spazio libero su disco per SkullWar:ProvingGrounds.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di SkullWar:ProvingGrounds. In totale Steam elenca 2 lingue, nessuna delle quali con audio completo.
No, Steam classifica SkullWar:ProvingGrounds come gioco per giocatore singolo.
Le Steam charts di SkullWar:ProvingGrounds su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di SkullWar:ProvingGrounds ›
Su Steam, SkullWar:ProvingGrounds funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di SkullWar:ProvingGrounds: DEJUS 10 e IGRS 13.