An auto-battler where the board is a castle. Merge units to evolve them, raise walls to steer the assault, and fight in the line yourself. Every round an army comes for what you built. Every run deals you a different hand.
Numero di giocatori e Steam charts di Siegebound
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Siegebound
A roguelike auto-battler fought on a castle instead of a chessboard.
Buy a unit. Buy it again and drop the copy onto its twin — it merges, and you choose what it becomes. Do that while an army comes for your walls every single night, and fight alongside your board as a hero with abilities of your own.
⚔️ Merge to evolve
Every unit and building grows on its own. Feed a copy into one and it takes an upgrade — a trait you pick from three, or a branch into its next form entirely. Two Archers on the same board can finish the run as completely different units.
There is no hand and no inventory. Everything you own is standing on the field, earning its keep and getting shot at.
🏰 The board is ground you have to build
Walls, gates and towers do not just add numbers — they decide where the enemy walks and how long they take to get there. Every fortification spends from one pool, so a thick line in one place is a thin one somewhere else. Choose which approach you are willing to lose.
🏹 You are in the fight
Pick a class, take it up its own upgrade tree, and swing. Your hero is another piece on the board that grows — not a camera watching one.
🎲 Runs that go differently
Each map brings its own roster, so what the market can offer you changes with where you fight. Sets you have never fielded stay hidden until you use them. What you earn is spent between runs on skills that carry into the next one.
🌍 Maps that ask different questions
Where the enemy comes from, where the ground will take a wall, what you are defending — every map is a different problem to fortify.
No two runs are the same. Experiment, overcommit, find out how deep you get. :)
Playtest coming soon. Wishlist and request access if you want to try it early — I read everything that comes back.
About the developer
I'm Matzgo, a solo developer building my dream game.
Siegebound comes out of a love for strategy games like Age of Empires and Stronghold, and auto battlers like AutoChess. I wanted a castle you actually build, an army that actually grows, and a run that never plays out the same way twice.
Your feedback means everything. Let's build, defend, and survive.
Domande frequenti
Al momento Steam non indica un prezzo per Siegebound.
Siegebound non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10 (64-bit), Intel Core i5-2500K / AMD FX-6300, NVIDIA GTX 960 / AMD R9 280 (2GB VRAM), 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 5 GB di spazio libero su disco per Siegebound.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Siegebound. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
No, Steam classifica Siegebound come gioco per giocatore singolo.
Le Steam charts di Siegebound su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Siegebound funziona su Windows. Nessun supporto per i controller indicato.