A 2D pixel art platformer set in a post-apocalyptic world ruled by machines. Control three characters with unique and interdependent abilities. A girl, a robot, and a tank, combine their skills to explore vast levels, solve puzzles and survive a journey no one in their right mind would attempt.
Numero di giocatori e Steam charts di Road to Mechalopolis
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Windows · macOS · LinuxNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily SharingSteam AchievementsSteam Cloud
AltroGamepad Recommended
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10ugualeCPUCore i3Core i5GPUGeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB)GeForce GTX 1050 (2GB), Radeon R9 380 (2GB)RAM4 MB RAM8 MB RAMSpazio su disco10 MB available spaceuguale
Informazioni sul gioco
Informazioni su Road to Mechalopolis
No common language. No common sense. One common road. The machines won. Nobody remembers exactly when it happened, but the world belongs to them now. Machines patrol every corner of the wasteland, their red lights glowing in the dark. They were built to serve. Now they hunt. At the center of it all stands Mechalopolis 01 — the city of machines, home to A-RAM, the artificial intelligence that controls everything. Nobody goes there willingly. Nobody sane, anyway. THE STORY Dot is eleven years old and impossibly stubborn. For reasons she hasn't explained — not that anyone would understand her if she tried — she has decided to walk straight toward Mechalopolis 01. Along the way she'll meet I-ZAK and J-COB, two defective robots with blue lights instead of red, who have no interest in hunting humans. They'll warn her. They'll argue with her. They'll reason with her. It won't matter. Dot speaks a different language. Literally. THREE CHARACTERS. ONE TEAM. ZERO MARGIN FOR ERROR. Road to Mechalopolis is built around a simple idea borrowed from the classics: no single character can do everything. Dot, I-ZAK and J-COB each carry abilities the others don't have, and the only way forward is to use all three. DOT — The only human on the team. Her goggles reveal hidden secrets invisible to everyone else. Her scream draws nearby enemies away from where it matters. And she's the only one who can swim. If Dot falls, it's game over. I-ZAK — Can't speak, communicates through emoticons on his screen. His extendable arms reach places nobody else can, and his antenna lets him hijack nearby enemy robots temporarily. J-COB — Built like a tank. Because he essentially is one. Deploys a shield that protects the whole team, angles it upward as a platform, and uses a dash that shatters walls and stuns enemies. EXPLORE. SOLVE. SURVIVE. Six distinct zones stand between Dot and Mechalopolis 01. Levels are large, labyrinthine and full of secrets — multiple routes, hidden areas and things that reward the curious. Along the way, collect circuits and salvaged currency to spend in a small town populated entirely by blue-lit defective robots, the safest place on earth, where you can upgrade abilities and improve your stats. And if I-ZAK or J-COB are destroyed along the way, they leave behind a black box. Carry it to the exit and they'll be rebuilt for the next level. A team that arrives in pieces is still a team that arrives. THE SOUNDTRACK Every piece of music in Road to Mechalopolis is drawn from the classical canon — Bach, Mozart, Beethoven — reimagined in chiptune. It shouldn't work as well as it does. It really does.
Giocatori aggiornati: — · dati del negozio: 23 set, 02:13 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per Road to Mechalopolis.
Road to Mechalopolis non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10, Core i3, GeForce GTX 560 Ti (1GB), Radeon HD 7750 (1GB), 4 MB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 10 MB di spazio libero su disco per Road to Mechalopolis.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Road to Mechalopolis. In totale Steam elenca 3 lingue, nessuna delle quali con audio completo.
No, Steam classifica Road to Mechalopolis come gioco per giocatore singolo.
Le Steam charts di Road to Mechalopolis su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di Road to Mechalopolis ›
Su Steam, Road to Mechalopolis funziona su Windows, macOS e Linux. Nessun supporto per i controller indicato.
Classificazione di Road to Mechalopolis: DEJUS 6 e IGRS 13.