In this game, you can actually make real games.. literally! As the sole Game Designer you are the last hope for a failing company. Your mission: develop the ultimate game titles by stitching together absurd genres under your boss’s crazy demands. Get your game onto STIM before your Sanity hits zero!
Numero di giocatori e Steam charts di Publish! A Game About Making Games
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
DLC
4313460ID app
Compatibilità e funzionalità
Windows · macOSNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily Sharing
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10Windows 11, 64-bit versionsCPUIntel Core i5 or AMD equivalentIntel Core i7 or AMD equivalentGPUNvidia 1080Nvidia 3060 TiRAM8 GB RAM16 GB RAMSpazio su disco1 GB available space2 GB available space
Informazioni su Publish! A Game About Making Games
⚠ WARNING: This game contains intense internet slang, realistic depictions of corporate trauma, and client demands that may cause high blood pressure.
🔥🔥🔥 In this game, you can actually make real games! 🔥🔥🔥
"Listen, the situation is bad." You are the Lead (and only) Designer at an indie game studio. Your last game, Cyber-Pig Simulator, was a commercial disaster. The investors took the money and ran overnight, and the company account only has enough cash for two more weeks of instant coffee. The Boss just snapped. He demands an MVP (Minimum Viable Product) by tomorrow to con—err, pitch—the last remaining Angel Investor. As the studio's last hope, you have 24 hours to stitch together a viral hit from a pile of cyber-trash and trending keywords.
Create a masterpiece, or go back to delivering pizza tomorrow. The industry is just that cruel.
🎮 Core Gameplay: If It Fits, It Ships
Who says you can't mix Tower Defense with Dating Sims? Who says Cthulhu can't go to High School? In our proprietary "Creative Engine V5.0", nothing is impossible!
- Brute Force Creativity: Extract core mechanics from "Roguelike," "Shooter," and "Deckbuilder." Then, forcefully mash them with "Cultivation," "Mecha," and "Maid Cafe" themes.
- Find the mix-genre player market (Total BS): As long as you dare to stitch it, it's a new genre! Look at the system-generated Mecha-Cthulhu High School Romance: Cultivation Edition, and tell yourself: "This is GOTY (Game of the Year) material."
🤯 Office Survival: The Boss & The Investors
Your job isn't just making games; it's surviving the office politics.
- Handle the "Visionary" Boss: When the Boss messages you on WorkPlace demanding "Colorful Black" visuals or "I want Dinosaurs, Campus Life, AND Mecha-Cards," do you lick his boots or reply with passive-aggressive sarcasm?
- Boost Investor Confidence: Their patience is thinner than your wallet. You need to create a PowerPoint deck that promises the moon to secure the next round of funding—even if the actual development is just a "New Folder."
📉 Launch on "Stim": The Real Internet Experience
When you finally finish developing your "AAA Masterpiece" stitched together from 18 different genres, the moment of truth arrives—Click [PUBLISH on Stim]!
- Realistic Reviews: Watch the "Mostly Negative" reviews roll in. Read authentic player feedback like: "Is this game for humans?" and "Optimized like a potato."
- Sales Rollercoaster: Experience the heart-stopping thrill of watching sales go from 0 to 1, only to crash back down because of a game-breaking bug.
☕ Resource Management: Don't Die
- Sanity (SAN): Every absurd requirement drains your SAN value. If SAN hits zero, you might start seeing Eldritch horrors in the code...
- Stamina & Coffee: Survive on cheap instant coffee and teeter on the edge of burnout.
- Burn Rate: Don't let the company go bankrupt! Just keep the lights on long enough to sell the game!
Now, open your computer, check the "WorkPlace" chat window, and prepare for the chaos. Remember, we don't need a good game. We need to—PUBLISH!
Domande frequenti
Al momento Steam non indica un prezzo per Publish! A Game About Making Games.
Publish! A Game About Making Games non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10, Intel Core i5 or AMD equivalent, Nvidia 1080, 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 1 GB di spazio libero su disco per Publish! A Game About Making Games. I requisiti consigliati ne richiedono 2 GB.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Publish! A Game About Making Games. In totale Steam elenca 3 lingue, nessuna delle quali con audio completo.
No, Steam classifica Publish! A Game About Making Games come gioco per giocatore singolo.
Le Steam charts di Publish! A Game About Making Games su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Publish! A Game About Making Games funziona su Windows e macOS. Nessun supporto per i controller indicato.
Classificazione di Publish! A Game About Making Games: DEJUS L e IGRS 3.
Publish! A Game About Making Games: prezzo, data di uscita, grafici e statistiche