Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult waves of enemies.
Numero di giocatori e Steam charts di Protorogo
in tempo reale
Numero di giocatori0— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
Prezzo attuale5,89€Nessuno sconto al momentoMinimo rilevato5,89€22 set 2026 – oggiUltima variazione5,89€22 set 2026Sconti rilevati022 set 2026 – oggi
Compatibilità e funzionalità
WindowsNessun supporto per i controller indicato
Modalità di giocoSingle-player
Funzionalità di SteamFamily Sharing
Accessibilità e audioAdjustable DifficultyMouse Only OptionPlayable without Timed Input
AltroTouch Only Option
Requisiti di sistema
MinimiConsigliatiSistemaWindows XPWindows 10CPUIntel Core i3Intel Core i7GPUGigabyte GeForce GT 1030GeForce GT 2050 RTXRAM42 MB RAM—Spazio su disco4 MB available space—
Informazioni su Protorogo
Project Setback
Initial plans for full release have been pushed back for a few months. I'll share what has happened so that players understand, not to excuse release delay. As the sole developer for this game, I stored the files locally on my 5 year old laptop. The IDE (game programmer) that I was using to code the game, GameMaker Studio, out of comfort, being the only program I was familiar with, discontinued support for this IDE following their release of Studio 2. This discontinuation included no longer offering an installer, therefore unable to re-download the IDE. My old laptop began blackscreening intermittently, and often enough to make programming too difficult, as I would lose progress upon restarts. Unfortunately, when I replaced my computer with a cheap new laptop to keep programming, I couldn't use my old IDE and had to either completely learn a new program (daunting and time consuming) or hope I was able to convert the old project into the new studio. Upon trying to convert, the project failed, so I decided to use this opportunity to fix some underlying design flaws of the original code and re-code from the bottom up. I started saving the new program on a cloud, to ensure my files are always accessible regardless of my hardware. Most of my free time to program is on my lunch breaks at work, which I don't have wifi for: so, my local files don't update until I get home and sync. For whatever reason, I started having corruption issues and files would get lost, setting back progress. At one point, the IDE wouldn't even let me open the project to fix missing files, and I had to create new ones and edit them as txt files outside of the IDE to get the project to open. Recently having to fix all of these non-programming issues has demoralized me and I will take a brief break on the project since I don't want to work on a passion project which I have no motivation for. Please understand my situation and know that when I do return to this project it will be with full motivation to bring it back to life.
About the Game
Protorogo is an idle roguelite with a focus on ability synergies and strategy for defeating progressively more difficult enemies. You play as an immobile white circle, obtaining parts and abilities from the store to defend against the waves of red enemies. Complete achievements and unlock extras! Gameplay is intended to be accessible to most platforms with easy, simple mouse/touch controls. Most of your interaction will be selecting options from the shop to effectively build your strategy for defense. Your skill level will lie in your strategy and luck.
There is a brief tutorial for those who desire it, however, if you've played a roguelike before, understanding Protorogo is very straightforward. The most nuance you may find is how abilities/perks interact with each other and enemies.
Domande frequenti
Protorogo costa 5,89€ sul negozio di Steam (DE). Il prezzo più basso che abbiamo rilevato da quando lo monitoriamo (22 set 2026) è 5,89€. Steam applica al gioco prezzi diversi in 14 regioni: i prezzi regionali sono elencati più in alto.
Jeremiah Zagala ha lanciato Protorogo il giorno 12 ottobre 2025. Uscito 12 mesi fa.
Requisiti minimi: Windows XP, Intel Core i3, Gigabyte GeForce GT 1030, 42 MB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 4 MB di spazio libero su disco per Protorogo.
Recensioni positive su Steam: 100,0% su un totale di 1. Il giudizio complessivo di Steam è «1 user reviews».
No, Steam non elenca l'italiano tra le lingue di Protorogo. In totale Steam elenca 2 lingue, di cui 2 con audio completo.
No, Steam classifica Protorogo come gioco per giocatore singolo.
Le Steam charts di Protorogo su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.
Su Steam, Protorogo funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di Protorogo: DEJUS 6 e IGRS 13.
Protorogo: prezzo, data di uscita, grafici e statistiche