A fixed-camera cyberpunk ARPG set in an abandoned corporate facility. Two origin paths — Analog and Cyborg — branch into six specialist classes, each with unique resource mechanics and signature perks. Deliberate combat, deep loot, and builds that transform how you play. Escape Earth Facility #723.
Numero di giocatori e Steam charts di NeuroKore: Requiem
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Immagini e video
5 immagini
Dettagli del gioco
Informazioni sul gioco
Gioco
Data di uscita2027Esce tra 3 mesi
SviluppatoreAstigma ProductionsEditoreAstigma ProductionsGeneriAzioneFree to playGDR
MinimiConsigliatiSistema11—CPUAny—GPUIntegrated—RAM4 GB RAM—Spazio su disco1 GB available space—
Informazioni sul gioco
Informazioni su NeuroKore: Requiem
Playtest Note
This is a VERY early release. Like pre-pre-pre alpha version. There is no in-game story, and all assets and models are placeholders. Items, talents, perks, and many other features are still in the infancy stage.
What Is Neurokore: Requiem?
A Diablo-style action RPG in a cyberpunk world where flesh and machine are at odds — but share a common enemy. Low-poly 3D with high-res PBR textures and dynamic lighting.
Fixed isometric camera. The tone layers gritty neon-noir, campy 80s sci-fi, and body horror into something that feels like Neuromancer meets The Thing meets Flash Gordon.
Eight Classes, Eight Different Games
Choose an origin — [b]Analog[/b] (flesh that refuses to become obsolete) or [b]Cyborg[/b] (pragmatism that crossed the threshold) — then specialize into one of three advanced
classes per path.
- Survivalist — traps and adrenaline. Pressure builds your resource; safety bleeds it.
- Count / Countess — curses and composure. Controlled play sustains you; panic breaks you.
- Enculted — charm enemies to fight for you. Turn the horde against itself.
- Forged — extra mechanical arms. Budget your power grid across active augmentations.
- Automaton — autonomous drone swarm. Your bandwidth caps how many fight alongside you.
- Polymath — psionic telekinesis. Seize and slam what stands in your way.
Every class has its own resource system. This isn't a mana bar with a different skin — each resource changes how you make decisions in combat.
Talent Trees & Signature Perks
Five tiers of talent investment per class. Early tiers broaden your kit. Later tiers redefine it — adding drone swarms, extra limbs, enemy charm, proximity mines, curses, or
telekinetic control. Perks are permanent progression through talent points, not something gear gives or takes away.
Gear That Changes Behavior
Eight equipment slots, each with a dedicated stat domain — you know what a drop does at a glance. But the real power is in behavior mods: a jetpack backpack and a phasing backpack both go in the same slot, but they create fundamentally different characters. Loot doesn't just scale your numbers — it changes how you play.
Deliberate, Weighted Combat
Attacks commit you. Four targeting modes — cone, radial AoE, projectile, and hitscan — each with readable ground telegraphs. Enemy density scales from small groups to screen-filling hordes. Hardcore mode available for permadeath runs.
Earth Facility #723
A vast corporate complex — half augmentation research center, half high-security prison — abandoned without notice. The corporation didn't shut it down with care. It just stopped thinking about the people inside. Analog and Cyborg players start in opposite wings and converge in the maintenance corridors below. What you find down there is worse than what either side left behind.
Giocatori aggiornati: — · dati del negozio: 23 set, 01:42 UTC · fonte: SteamWebAPI
NeuroKore: Requiem non è ancora uscito. Uscita prevista: 2027.
Requisiti minimi: 11, Any, Integrated, 4 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 1 GB di spazio libero su disco per NeuroKore: Requiem.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di NeuroKore: Requiem. In totale Steam elenca 1 lingua, nessuna delle quali con audio completo.
No, Steam classifica NeuroKore: Requiem come gioco per giocatore singolo.
Le Steam charts di NeuroKore: Requiem su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di NeuroKore: Requiem ›
Su Steam, NeuroKore: Requiem funziona su Windows. Nessun supporto per i controller indicato.
Classificazione di NeuroKore: Requiem: DEJUS 18 e IGRS 18.