Lost Mind is a psychological roguelite set inside Ashley’s fractured mind. Explore procedural worlds, collect stars, escape collapsing maps, and face symbolic enemies born from trauma, paranoia, and depression. Every death means she got lost again.
Numero di giocatori e Steam charts di Lost Mind
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Tempo di gioco complessivo
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Accessibilità e audioCamera ComfortCustom Volume ControlsStereo Sound
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10ugualeCPU—AMD FX(tm)-8320 Eight-Core Processor, Intel Core i7-4770GPUIntel(R) HD Graphics 4000 (32 MB)NVIDIA GeForce GTX 1660, AMD Radeon RX 5600 XTRAM8 GB RAM16 GB RAMSpazio su disco900 MB available spaceuguale
Informazioni sul gioco
Informazioni su Lost Mind
Warning
Lost Mind contains flashing lights, themes that may be sensitive to some players (depression, mild mentions of suicide), and movement/distortion of objects and camera.
If ANY of these cause discomfort, please do not play.
What is Lost Mind?
The world you're playing in is not real. It never was.
Every platform, every void, every enemy — they all exist inside the mind of a girl named Ashley, fighting battles no one else can see. Her story is yours to piece together. We won't tell you what happened. We think you already know.
Lost Mind is a collectathon-based roguelite set across procedurally generated maps of floating glass platforms suspended in a cosmic void. Each run is a new attempt. Each death means one thing:
She got lost again.
How it plays
Collect all the stars scattered across the map. When the last one is picked up, a door of light appears at the main platform — your way out, your next step forward.
But the moment that door opens, the world starts to collapse. Platforms fall. The map crumbles. You have seconds to reach safety before everything she built falls apart beneath her feet.
As you progress:
- Maps grow larger through procedural generation
- More platforms, more stars, more chaos
Between levels — intermissions
Between each level, the game pauses for a moment of choice. These Intermissions cycle in a pattern:
- 1st: Choose a new enemy to add to your run
- 2nd: Choose an enemy + a Curse + an Upgrade
- 3rd: Choose an enemy + 3 Upgrades
Every choice you make shapes the run — and shapes how hard she has to fight.
Upgrades
Upgrades improve Ashley's survivability, mobility, or unlock entirely new mechanics. Some examples:
- Extra hits — absorb more damage before going down
- Mobility upgrades — move faster, jump farther, react quicker
- The Bible — removes a random Curse from your inventory every 6 levels. A small mercy in a merciless run.
The enemies
They are not monsters. They are her.
- Laziness — The comfort of giving up.
- Gloob — Shame.
- Robson — Running from her problems.
- Train — Time passing. Childhood fading.
- Paranoia — What if. What if. What if.
- Maskarada — The smile she wore for everyone.
- Violence — Bullying. Verbal, physical, virtual...
- And more!
Curses
Curses make the world harder — or make her harder to control. They're tied to the enemies that inspired them, and to the parts of herself she's still fighting.
- Low Self-Esteem — Tied to Doppel. She laughs at you. You start believing her.
- Fitness / Greediness / Sleepiness / Halfness — Tied to Laziness. Four ways to slow you down... or... speed you up?
- Quick Blur — Tied to Paranoia. "Is it... Following me? Is it running faster!?"
- Slippery — Some platforms lose all friction. Momentum becomes your enemy.
- Faster Chaos — The collapse accelerates the moment the door opens. No grace period.
- Hot Stuff — Using your ability fills a heat meter. Max heat kills you instantly.
- Console — Your field of vision shrinks to a tiny portable screen. Nostalgia has a price.
- Inclined Platforms — Nothing stays flat. Nothing stays still.
- And much much more!
Did you know?
- The stars represent fragments of hope. They don't come to her — she has to find every single one before anything changes.
- The door of light collapsing the world around it isn't just a difficulty mechanic. The moment she finds a way out, everything gets harder. That's intentional.
- The soundtrack was designed to feel detached from the lore on purpose — so players who just want to run can vibe. But listen carefully as the levels stack up.
- Curses exist because sometimes we choose our own burdens, convinced they make us stronger.
Lost Mind is currently a work in progress. The mind is still being built and rebuilt.
Giocatori aggiornati: — · dati del negozio: 20 set, 09:15 UTC · fonte: SteamWebAPI
Domande frequenti
Al momento Steam non indica un prezzo per Lost Mind.
Lost Mind non è ancora uscito. Nessuna data è stata ancora annunciata.
Requisiti minimi: Windows 10, Intel(R) HD Graphics 4000 (32 MB), 8 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 900 MB di spazio libero su disco per Lost Mind.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Lost Mind. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
No, Steam classifica Lost Mind come gioco per giocatore singolo.
Le Steam charts di Lost Mind su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di Lost Mind ›
Su Steam, Lost Mind funziona su Windows. Nessun supporto per i controller indicato.