Acquire energy. Build a city. Consume the universe. Just a Clicker Game is a darkly humorous incremental experience where your quest for efficiency might just break reality. Manage simulation instability, unlock the massive Neural Tree, and remember: the Ducky Council is always watching.
Numero di giocatori e Steam charts di Just a Clicker Game
in tempo reale
Numero di giocatori—— in 24 h
Picco di giocatori 24 h0Rilevazione più alta di oggi
Picco di giocatori 30 gg0Media —
Picco storico di giocatori0Dall'inizio delle rilevazioni
Ore di gioco 30 gg—Stima
Steam chart · giocatori 30 ggin attesa di rilevazioni
Raccolta rilevazioni giornaliere in corsoPer questo gioco non ci sono ancora rilevazioni giornaliere. La curva comparirà non appena saranno disponibili i primi giorni di dati.
24 ore—7 giorni—TendenzaStabile
Recensioni0 recensioni
—No user reviews
0 positive0 negative
Raccomandazioni—Punteggio0/9
Ultimi 30 giorninessun datoQuota negativa—Pos. per neg.—
Immagini e video
6 immagini
Dettagli del gioco
Informazioni sul gioco
Gioco
Data di uscitamarzo 2027Esce tra 5 mesi
SviluppatoreMochi Fox StudiosEditoreMochi Fox StudiosGeneriIndieSimulazioneCasual
—Obiettivi—DLC4654600ID app
Compatibilità e funzionalità
WindowsSupporto completo per i controller
Modalità di giocoSingle-player
Funzionalità di SteamFamily SharingSteam AchievementsSteam Cloud
Accessibilità e audioCamera ComfortColor AlternativesCustom Volume ControlsMouse Only Option
AltroNarrated Game MenusPlayable At Your Own PacePlayable Without VisionSteam Input API Support
Requisiti di sistema
MinimiConsigliatiSistemaWindows 10 (64-bit)Windows 10/11 (64-bit)CPUIntel Core i3 or AMD equivalentIntel Core i5 or AMD equivalentGPUIntegrated Graphics (Intel HD 4000)Dedicated Graphics (NVIDIA GTX 660)RAM2 GB RAM4 GB RAMSpazio su disco2 GB available space3 GB available space
Informazioni sul gioco
Informazioni su Just a Clicker Game
Welcome to the Nexus. Please keep clicking.
Just a Clicker Game is an incremental simulation about energy, efficiency, and the eventual
consumption of everything you hold dear.
You are Operator 15. There were fourteen before you. Their sessions are still running.
Nobody will tell you what the energy is for. The number goes up. That has always been enough.
It's just a clicker game. Really. Don't look too closely at the "Simulated Screams" setting.
It's nothing. No features.
- The loop. A hamster wheel, and eventually a machine that siphons Hawking radiation off the
edge of a black hole. Over 100 generators and click items, 16 People Points upgrades, and a
68-node Neural Tree — from "Sleepy Interns" to "Reality Anchors."
- Rhythm, not speed. Click *in time* with the Nexus and it answers you. Miss, and it doesn't.
- Instability. Push output and the simulation starts to fray. Most operators keep it low. The
Redline pays considerably better, for as long as you last in it.
- A city that eats what it makes. Spend People Points on a living map where the ground itself
has opinions — veins that amplify, rifts that pay out in anomalies, and dead earth that will never
grow anything. Route the power. Decide who goes dark.
- And somewhere in it, people. Residents with names, routes, and their own reasons to be out at
this hour. You can go down and walk among them, if you want to. They end.
- Neural Reset. Give up everything you built for something you cannot spend. Then do it again,
further.
- Markets for things that should not have prices. Waste, corruption, instability, debt — all of
it is spendable, if you are willing.
- A Museum of Dead Iterations. Every run you finish leaves one object behind, labelled with what
you actually did in it. They accumulate. They are not only sentimental.
- 69 transmissions across six chapters, filed in an Archive that shows you every gap it still
has. Most of them change how the game plays. A few change what it is.
- 115 achievements. Twenty-six of them are not listed.
- The Ducky Council is always watching. There are five of them. Their verdict is binding.
"The universe was not destroyed in a bang. It was simply... consumed. Efficiently."
Giocatori aggiornati: — · dati del negozio: 23 set, 02:28 UTC · fonte: SteamWebAPI
Al momento Steam non indica un prezzo per Just a Clicker Game.
Just a Clicker Game non è ancora uscito. Uscita prevista: marzo 2027.
Requisiti minimi: Windows 10 (64-bit), Intel Core i3 or AMD equivalent, Integrated Graphics (Intel HD 4000), 2 GB RAM. La scheda dei requisiti qui sopra mette a confronto i requisiti minimi e consigliati per ogni piattaforma.
Steam indica 2 GB di spazio libero su disco per Just a Clicker Game. I requisiti consigliati ne richiedono 3 GB.
Questo gioco non ha ancora recensioni su Steam.
No, Steam non elenca l'italiano tra le lingue di Just a Clicker Game. In totale Steam elenca 1 lingua, di cui 1 con audio completo.
No, Steam classifica Just a Clicker Game come gioco per giocatore singolo.
Le Steam charts di Just a Clicker Game su SteamStatistics mostrano il numero di giocatori in tempo reale e le curve delle ultime 24 ore, 7 giorni e 30 giorni, aggiornate almeno ogni dieci minuti.Apri le Steam charts di Just a Clicker Game ›
Su Steam, Just a Clicker Game funziona su Windows. Supporto completo per i controller.
Classificazione di Just a Clicker Game: DEJUS L e IGRS 3.