Informazioni su Idle Realms: Rise
A real D&D bestiary, running while you're away
Idle Realms: Rise is an auto-battle idle RPG built on the Dungeons & Dragons 5th Edition SRD. Not "D&D-inspired" — the actual stat blocks: 188 creatures, 147 magic items, real spells, real damage types, pulled from the official open-licensed ruleset.
Pick your target, pick your style, and the fight runs on its own. Come back stronger.You own the whole game the moment you buy it
There is no in-game store. No premium currency, no loot boxes, no gacha, no ads, no season pass to renew, nothing gated behind a second payment. Every cosmetic, every convenience, the second character slot and the full 72-hour offline cap are yours from the first launch.
One price. One game. That is the entire business model.It is a long game, on purpose
The level cap is 150, and reaching it takes roughly 950 to 1300 hours — a number measured in simulation, not guessed at. Nine zones climb from CR 0 to CR 55+, and Ascension layers keep the bestiary dangerous after the cap.What you actually do
- Fifteen non-combat skills — Mining, Woodcutting, Fishing, Hunting, Smithing, Fletching, Runecrafting, Cooking, Farming, Thieving, Herblore, Summoning, Astrology, Agility and Firemaking — plus a Township that grows on its own.
- Six classes and twelve subclasses, three combat styles, eight schools of magic, nine alignments. Gear equips itself; attunement is the one choice you make by hand, and you can save presets for it.
- Zone bosses and full-roster Dungeons that run inside the same idle loop — no "press the button" mode bolted on the side.
- The Goblin Raid, the one mode that asks for your attention: escalating waves, with a reinforcement to choose between each one.
- 75 collectible pets, achievements, weapon special attacks tied to real damage types, an equipment triangle, item Mastery, and Rebirth for progression past the cap.
- Death costs something — it stops your autofight and can take an equipped item unless you pay protection. The price is gold. It is never a paywall.
Offline is the point
Combat, gathering and crafting all continue with the game closed, up to 72 hours. You come back to a summary of exactly what happened while you were gone.Built on the SRD
This work includes material from the System Reference Document 5.1 by Wizards of the Coast LLC, available at and licensed under Creative Commons Attribution 4.0 International.